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May 30th, 2004, 03:53 PM
#1
creating a game -> loading/unloading objects to/from memory
What are some good way's to manage objects (memory effieciant) in programming a game?
thanx in advance
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June 27th, 2004, 05:34 PM
#2
object database
heres something that might help. free src code that maps C++ classes in memory to indexed block storage on disk. an 'almost relational' object databse, as the author puts it.
C++ Database Development (2nd Ed) by Al Stevens
http://www.accu.org/bookreviews/publ...p/cp000368.htm
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