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  1. #1
    Join Date
    Aug 2009
    Posts
    3

    Post [HELP] First c++ text based game :)

    Hi, this is both my first post here and my first c++ project
    i have been wotking on a text based games in c++ but have a problem... i have tried to go back several times but cant seem to find the problem, so i thaught you guys could help me

    here is the error i get when building:

    c:\users\eir\documents\visual studio 2008\projects\dopegame2\dopegame2\player.cpp(6) : error C2143: syntax error : missing ';' before 'constant'
    c:\users\eir\documents\visual studio 2008\projects\dopegame2\dopegame2\player.cpp(7) : error C2143: syntax error : missing ';' before 'constant'
    c:\users\eir\documents\visual studio 2008\projects\dopegame2\dopegame2\player.cpp(8) : error C2143: syntax error : missing ';' before 'constant'
    c:\users\eir\documents\visual studio 2008\projects\dopegame2\dopegame2\player.cpp(9) : error C2143: syntax error : missing ';' before 'constant'
    c:\users\eir\documents\visual studio 2008\projects\dopegame2\dopegame2\player.cpp(10) : error C2143: syntax error : missing ';' before 'constant'
    c:\users\eir\documents\visual studio 2008\projects\dopegame2\dopegame2\player.cpp(11) : error C2143: syntax error : missing ';' before 'constant'
    c:\users\eir\documents\visual studio 2008\projects\dopegame2\dopegame2\player.cpp(12) : error C2143: syntax error : missing ';' before 'constant'
    c:\users\eir\documents\visual studio 2008\projects\dopegame2\dopegame2\player.cpp(13) : error C2143: syntax error : missing ';' before 'constant'

    Code:
    #include "library.h"
    
    PLAYER::PLAYER()
    {
    	strength 1;
    	intelligence 1;
    	gold 0;
    	experience 0;
    	health 25;
    	maxhealth 25;
    	mana 0;
    	maxmana 0;
    }
    
    void PLAYER::AddExperience(int amount)
    {
    	SetExperience(experience + amount);
    }
    
    void PLAYER::AddGold(int amount)
    {
    	SetGold(gold + amount);
    }
    
    void PLAYER::AddHealth(int amount)
    {
    	SetHealth(health + amount);
    }
    
    void PLAYER::AddMana(int amount)
    {
    	SetMana(mana + amount);
    }
    
    int PLAYER::GetGold()
    {
    	return gold;
    }
    
    int PLAYER::GetHealth()
    {
    	return health;
    }
    
    int PLAYER::GetIntelligence()
    {
    	return intelligence;
    }
    
    int PLAYER::GetMana()
    {
    	return mana;
    }
    
    int PLAYER::GetMaxHealth()
    {
    	return maxhealth;
    }
    
    int PLAYER::GetMaxMana()
    {
    	return maxmana;
    }
    
    char* PLAYER::GetName()
    {
    	return name;
    }
    
    int PLAYER::GetStength()
    {
    	return strength;
    }
    
    void PLAYER::SetExperience(int newexperience)
    {
    	experience = newexperience;
    
    	//check for any level ups
    }
    
    void PLAYER::SetGold(int newgold)
    {
    	gold = newgold;
    }
    
    void PLAYER::SetHealth(int newhealth)
    {
    	health = newhealth;
    
    	if (health > maxhealth)
    		health = maxhealth;
    
    	if (health < 0)
    		health = 0;
    }
    
    void PLAYER::SetIntelligence(int newint)
    {
    	intelligence = newint;
    }
    
    void PLAYER::SetMana(int newmana)
    {
    	mana = newmana;
    
    	if (mana > maxmana)
    		mana = maxmana;
    
    	if (mana < 0)
    		mana = 0;
    }
    
    void PLAYER::SetMaxHealth(int newmaxhealth)
    {
    	maxhealth = newmaxhealth;
    }
    
    void PLAYER::SetMaxMana(int newmaxmana)
    {
    	maxmana = newmaxmana;
    }
    
    bool PLAYER::SetName(char *newname)
    {
    	if (strlen(newname) == 0)
    		return false;
    
    	if (strlen(newname) > 32)
    		return false;
    
    	strcpy(name,newname);
    
    	return false;
    }
    
    void PLAYER::SetStrength(int newstr)
    {
    	strength = newstr;
    }
    
    void PLAYER::LooseHealth(int amount)
    {
    	SetHealth(health - amount);
    }
    
    void PLAYER::LooseMana(int amount)
    {
    	SetMana(mana - amount);
    }
    
    int PLAYER::SpendGold(int amount)
    {
    	SetGold(gold - amount);
    }
    thanks alot

  2. #2
    Join Date
    Aug 2009
    Posts
    3

    Re: [HELP] First c++ text based game :)

    fixed this.... sorry for the double post... :S

  3. #3
    Join Date
    Aug 2009
    Posts
    3

    Re: [HELP] First c++ text based game :)

    whats with this error exactly? :P

    ------ Build started: Project: DopeGame2, Configuration: Debug Win32 ------
    Compiling...
    Player.cpp
    c:\users\eir\documents\visual studio 2008\projects\dopegame2\dopegame2\player.cpp(133) : warning C4996: 'strcpy': This function or variable may be unsafe. Consider using strcpy_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details.
    c:\program files\microsoft visual studio 9.0\vc\include\string.h(74) : see declaration of 'strcpy'
    c:\users\eir\documents\visual studio 2008\projects\dopegame2\dopegame2\player.cpp(156) : error C4716: 'PLAYER::SpendGold' : must return a value
    Build log was saved at "file://c:\Users\Eir\Documents\Visual Studio 2008\Projects\DopeGame2\DopeGame2\Debug\BuildLog.htm"
    DopeGame2 - 1 error(s), 1 warning(s)
    ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


    Code:
    #include "library.h"
    
    PLAYER::PLAYER()
    {
    	strength = 1;
    	intelligence = 1;
    	gold = 0;
    	experience = 0;
    	health = 25;
    	maxhealth = 25;
    	mana = 0;
    	maxmana = 0;
    }
    
    void PLAYER::AddExperience(int amount)
    {
    	SetExperience(experience + amount);
    }
    
    void PLAYER::AddGold(int amount)
    {
    	SetGold(gold + amount);
    }
    
    void PLAYER::AddHealth(int amount)
    {
    	SetHealth(health + amount);
    }
    
    void PLAYER::AddMana(int amount)
    {
    	SetMana(mana + amount);
    }
    
    int PLAYER::GetGold()
    {
    	return gold;
    }
    
    int PLAYER::GetHealth()
    {
    	return health;
    }
    
    int PLAYER::GetIntelligence()
    {
    	return intelligence;
    }
    
    int PLAYER::GetMana()
    {
    	return mana;
    }
    
    int PLAYER::GetMaxHealth()
    {
    	return maxhealth;
    }
    
    int PLAYER::GetMaxMana()
    {
    	return maxmana;
    }
    
    char* PLAYER::GetName()
    {
    	return name;
    }
    
    int PLAYER::GetStength()
    {
    	return strength;
    }
    
    void PLAYER::SetExperience(int newexperience)
    {
    	experience = newexperience;
    
    	//check for any level ups
    }
    
    void PLAYER::SetGold(int newgold)
    {
    	gold = newgold;
    }
    
    void PLAYER::SetHealth(int newhealth)
    {
    	health = newhealth;
    
    	if (health > maxhealth)
    		health = maxhealth;
    
    	if (health < 0)
    		health = 0;
    }
    
    void PLAYER::SetIntelligence(int newint)
    {
    	intelligence = newint;
    }
    
    void PLAYER::SetMana(int newmana)
    {
    	mana = newmana;
    
    	if (mana > maxmana)
    		mana = maxmana;
    
    	if (mana < 0)
    		mana = 0;
    }
    
    void PLAYER::SetMaxHealth(int newmaxhealth)
    {
    	maxhealth = newmaxhealth;
    }
    
    void PLAYER::SetMaxMana(int newmaxmana)
    {
    	maxmana = newmaxmana;
    }
    
    bool PLAYER::SetName(char *newname)
    {
    	if (strlen(newname) == 0)
    		return false;
    
    	if (strlen(newname) > 32)
    		return false;
    
    	strcpy(name,newname);
    
    	return false;
    }
    
    void PLAYER::SetStrength(int newstr)
    {
    	strength = newstr;
    }
    
    void PLAYER::LooseHealth(int amount)
    {
    	SetHealth(health - amount);
    }
    
    void PLAYER::LooseMana(int amount)
    {
    	SetMana(mana - amount);
    }
    
    int PLAYER::SpendGold(int amount)
    {
    	SetGold(gold - amount);
    }

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