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December 5th, 2011, 06:07 PM
#1
What methods do you use to implement images into VStudio C++?
I'm a beginner at using C++ through Visual Studio 2010. My end goal is to make a small video game in C++, but as of right now I'm having difficulties figuring out how to get my sprites to appear in my program so that I can manipulate them using the W/A/S/D keys. I know there are several external programs people use to ease the process, such as SFML (which isn't working for me, so I'd appreciate good alternatives) so I was wondering how the CG community gets this process done. Thanks
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December 6th, 2011, 02:35 PM
#2
Re: What methods do you use to implement images into VStudio C++?
I think this site is more appropriate for you http://www.gamedev.net/
Hopefully they have some tutorials or can point you to one.
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