As you've already figured out from the title, in this article we are going to discuss suspicious fragments found in the source code of the 'Space Engineers' project. The format of this article, however, is not quite the same as the rest of our articles. This time, in addition to the project description, review of selected bugs and suspicious fragments, and ways to fix them, I've included a small section where I talk about how to use a static analyzer in a proper way. I strongly recommend reading this section because many developers don't know or simply have never pondered how to use this type of tools right - the result is that static analysis tools are used ten times less effectively than they could.