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July 4th, 2018, 01:18 PM
#1
Why is C++ STL implementation is written like this
Why they use some kind of crazy naming convension and lot of underscores?
Code:
// constructors
vector_impl(_Mytype_t% _Right)
{ // construct by copying _Right
for (size_type _Idx = _Buy(_Right.size()); 0 <= --_Idx; )
_Myarray[_Idx] = _Mymake_t::make_value(_Right.at(_Idx));
_Mysize = _Right.size();
}
explicit vector_impl(size_type _Count)
{ // construct from _Count * value_type()
_Mysize = _Fill_n(0, _Buy(_Count), value_type());
}
vector_impl(size_type _Count, value_type _Val)
{ // construct from _Count * _Val
_Mysize = _Fill_n(0, _Buy(_Count), _Val);
}
template<typename _InIt_t>
vector_impl(_InIt_t _First, _InIt_t _Last)
{ // construct from [_First, _Last)
_Construct(_First, _Last, _Iter_category(_First));
}
template<typename _InIt_t>
void _Construct(_InIt_t _Count, _InIt_t _Val,
_Int_iterator_tag%)
{ // initialize with _Count * _Val
_Mysize = _Fill_n(0, _Buy((size_type)_Count), (value_type)_Val);
}
template<typename _InIt_t>
void _Construct(_InIt_t _First, _InIt_t _Last,
input_iterator_tag%)
{ // initialize with [_First, _Last), input iterators
_Buy(_First != _Last ? 1 : 0); // buy at least one if non-empty
for (; _First != _Last; ++_First)
insert_n(size(), 1, (value_type)*_First);
}
template<typename _InIt_t>
void _Construct(_InIt_t _First, _InIt_t _Last,
forward_iterator_tag%)
{ // initialize with [_First, _Last), forward iterators
size_type _Size = cliext::distance(_First, _Last);
_Buy(_Size);
for (size_type _Idx = 0; _Idx < _Size; ++_Idx, ++_First)
_Myarray[_Idx] = _Mymake_t::make_value(value_type(*_First));
_Mysize = _Size;
}
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July 4th, 2018, 01:51 PM
#2
Re: Why is C++ STL implementation is written like this
Variables starting with _ are reserved for use by the C++ language implementers for library usage. Although legal, you should never yourself use a variable that starts with _.
All advice is offered in good faith only. All my code is tested (unless stated explicitly otherwise) with the latest version of Microsoft Visual Studio (using the supported features of the latest standard) and is offered as examples only - not as production quality. I cannot offer advice regarding any other c/c++ compiler/IDE or incompatibilities with VS. You are ultimately responsible for the effects of your programs and the integrity of the machines they run on. Anything I post, code snippets, advice, etc is licensed as Public Domain https://creativecommons.org/publicdomain/zero/1.0/ and can be used without reference or acknowledgement. Also note that I only provide advice and guidance via the forums - and not via private messages!
C++23 Compiler: Microsoft VS2022 (17.6.5)
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