Hello.
I wanted to use SDK from one of really unpopular video game (Two Worlds I by Reality Pump) to change parameters of various gameplay aspects.

Sadly, I've encountered some sort of "roadblock" because I know nothing about c++...

Ok, here is how this situation looks like:

The uncompiled game parameters values are stored in "TwoWorlds.xls" spreadsheet which can be opened and edited by Microsoft Excel for example.
In SDK readme there are those instructions:

Code:
[Parameters]
  Parameters definition files. Must be "compiled" by macro Makra.xls!ExportParameters to create [Game]\Parameters\TwoWorlds.par file.
What does that mean and how to do it?
There is mentioned "Makra.xls" file bundled into SDK. Also there is "classmask.h" and "TwoWorlds.xls" files in same folder too.

"TwoWorlds.par" is compiled file which is loaded by game - I've extracted it from game files, I have no idea how to compile it.

Also there is ParamParser bundled in SDK which isn't even described what he does:
Code:
[ParamsParser.exe]
    Tool for build TwoWorlds.par file.
Maybe that parser is required here too, I don't know.

So... Anyone have idea how to compile "TwoWorlds.par" file with those instructions written in SDK?
Because I don't get it.

If someone wants to try it I'm uploading all mentioned files (not in attachments - can't upload files because 3 MB is too large )
http://www.mediafire.com/file/sxx9mq...attachment.zip

Thanks.