I'm trying to create a VR grabbing system with Oculus Touch which would allow the hand model to grab from different angles and positions on the object and still look realistic.
I tried to build one with pre-created hand poses and different colliders on the object which allowed to detect on which side the object is grabbed, but this result in a large number of pre-created poses and position offsets for each side of each object. It takes too much time to implement and it is not convenient.

I learned a lot of information in this article ad tech industry
Would anyone think of an elegant and effective way of doing this ?

Thank you !