-
September 16th, 2024, 11:40 AM
#1
Handling Image Half-Loading/Cropping Issue in Visual C++ App
Hi all,
I'm working on a Visual C++ application that handles image rendering, and I'm facing an issue where some images are half-loading or appearing cropped within the application. This problem seems to occur randomly across different image formats (JPEG, PNG, etc.). Sometimes the images load perfectly, but other times they are either cut off or not fully displayed.
I have reviewed the code responsible for loading and displaying images, but I haven't been able to identify the cause. I suspect it might be related to memory handling or the way the image buffers are being processed.
Has anyone encountered a similar issue in their Visual C++ projects? If so, what steps or methods did you use to resolve this problem? Any advice on where I should focus my debugging efforts would be greatly appreciated.
Thanks in advance for your help!
**Links removed by Site Administrator so it doesn't look like you're spamming us. Please don't post them again.**
Last edited by Steve R Jones; September 17th, 2024 at 02:24 PM.
-
September 16th, 2024, 10:58 PM
#2
Re: Handling Image Half-Loading/Cropping Issue in Visual C++ App
> I'm working on a Visual C++ application that handles image rendering
Is it
- code you wrote
- code you've been given to work on
- code you "found" on the web
- code spat out by some chatgpt hallucination
Having found an image that breaks, does it always break with that image?
A repeatable bug is so much easier to deal with.
Turn up the warning level to /W4 or /Wall.
https://learn.microsoft.com/en-us/cp...?view=msvc-170
It could so easily be something dumb like an uninitialised variable.
This should be done first, and by default.
Regardless of whether you suspect it's memory related or not, you should definitely use the address sanitizers.
https://learn.microsoft.com/en-us/cp...?view=msvc-170
Do this next. Fix anything in code that you have control over.
Then you can start debugging, if the above didn't find and resolve the issue.
> If so, what steps or methods did you use to resolve this problem?
Same as with any other bug.
You create a debug build and run it in the debugger.
When you step through some code, and reality no longer matches expectation, then you've found a bug.
-
September 16th, 2024, 11:58 PM
#3
Re: Handling Image Half-Loading/Cropping Issue in Visual C++ App
thanks , now I have started to debug and solve the issue!
-
September 17th, 2024, 01:32 PM
#4
Re: Handling Image Half-Loading/Cropping Issue in Visual C++ App
-
September 23rd, 2024, 02:25 AM
#5
Re: Handling Image Half-Loading/Cropping Issue in Visual C++ App
Hey, can you try these options
Check Memory Allocation
Image Loading
Rendering Issues
Threading: If you?re using multi-threading, check for race conditions where the image might be accessed before fully loading.
Debugging: Add logs to track image dimensions and buffer sizes and use breakpoints to check memory during loading.
I hope this will help you.......
Last edited by 2kaud; September 23rd, 2024 at 03:27 AM.
Reason: Web link removed
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|