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  1. #1
    Join Date
    Nov 2009
    Posts
    2

    simple directx program does not compile - newbie question

    First of all, hi everyone, as this is my first post.

    I'm having a problem getting some DirectX code to compile. I'm using latest version of NetBeans, and MinGW. The error is "undefined reference to `Direct3DCreate9@4'", so I assume it's a problem with not linking to the right libraries. However, I have used "#pragma comment (lib, "d3d9.lib")", so I'm not sure why that's not working.

    I'm sure you get loads of questions like this all the time, I've seen a lot of threads like this on Google (none of them contained an answer which helped me much though). Sorry for being dumb, thanks in advance for any help.

    Anyway, here's the code:

    Code:
    // include the basic windows header files and the Direct3D header file
    #include <windows.h>
    #include <windowsx.h>
    #include <d3d9.h>
    
    // include the Direct3D Library file
    #pragma comment (lib, "d3d9.lib")
    
    // global declarations
    LPDIRECT3D9 d3d;    // pointer to the Direct3D interface
    LPDIRECT3DDEVICE9 d3ddev;    // pointer to the device class
    
    // function prototypes
    void initD3D(HWND hWnd);    // sets up and initializes Direct3D
    void render_frame(void);    // renders a single frame
    void cleanD3D(void);    // closes Direct3D and releases memory
    
    // the WindowProc function prototype
    LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
    
    
    // the entry point for any Windows program
    int WINAPI WinMain(HINSTANCE hInstance,
                       HINSTANCE hPrevInstance,
                       LPSTR lpCmdLine,
                       int nCmdShow)
    {
        HWND hWnd;
        WNDCLASSEX wc;
    
        ZeroMemory(&wc, sizeof(WNDCLASSEX));
    
        wc.cbSize = sizeof(WNDCLASSEX);
        wc.style = CS_HREDRAW | CS_VREDRAW;
        wc.lpfnWndProc = WindowProc;
        wc.hInstance = hInstance;
        wc.hCursor = LoadCursor(NULL, IDC_ARROW);
        wc.hbrBackground = (HBRUSH)COLOR_WINDOW;
        wc.lpszClassName = TEXT("WindowClass");
    
        RegisterClassEx(&wc);
    
        hWnd = CreateWindowEx(NULL,
                              TEXT("WindowClass"),
                              TEXT("Our First Direct3D Program"),
                              WS_OVERLAPPEDWINDOW,
                              300, 300,
                              800, 600,
                              NULL,
                              NULL,
                              hInstance,
                              NULL);
    
        ShowWindow(hWnd, nCmdShow);
    
        // set up and initialize Direct3D
        initD3D(hWnd);
    
        // enter the main loop:
    
        MSG msg;
    
        while(TRUE)
        {
            while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE))
            {
                TranslateMessage(&msg);
                DispatchMessage(&msg);
            }
    
            if(msg.message == WM_QUIT)
                break;
    
            render_frame();
        }
    
        // clean up DirectX and COM
        cleanD3D();
    
        return msg.wParam;
    }
    
    
    // main message handler for the program
    LRESULT CALLBACK WindowProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
        switch(message)
        {
            case WM_DESTROY:
                {
                    PostQuitMessage(0);
                    return 0;
                } break;
        }
    
        return DefWindowProc (hWnd, message, wParam, lParam);
    }
    
    
    // initialize and prepare Direct3D for use
    void initD3D(HWND hWnd)
    {
        d3d = Direct3DCreate9(D3D_SDK_VERSION);    // create the Direct3D interface
    
        D3DPRESENT_PARAMETERS d3dpp;    // create a struct to hold various device information
    
        ZeroMemory(&d3dpp, sizeof(d3dpp));    // clear out the struct for use
        d3dpp.Windowed = TRUE;    // program windowed, not fullscreen
        d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;    // discard old frames
        d3dpp.hDeviceWindow = hWnd;    // set the window to be used by Direct3D
    
    
        // create a device class using this information and the info from the d3dpp struct
        d3d->CreateDevice(D3DADAPTER_DEFAULT,
                          D3DDEVTYPE_HAL,
                          hWnd,
                          D3DCREATE_SOFTWARE_VERTEXPROCESSING,
                          &d3dpp,
                          &d3ddev);
    }
    
    
    // function used to render a single frame
    void render_frame(void)
    {
        // clear the window to a deep blue
        d3ddev->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 40, 100), 1.0f, 0);
    
        d3ddev->BeginScene();    // begins the 3D scene
    
        // do 3D rendering on the back buffer here
    
        d3ddev->EndScene();    // ends the 3D scene
    
        d3ddev->Present(NULL, NULL, NULL, NULL);   // displays the created frame on the screen
    }
    
    
    // function that cleans up Direct3D and COM
    void cleanD3D(void)
    {
        d3ddev->Release();    // close and release the 3D device
        d3d->Release();    // close and release Direct3D
    }

  2. #2
    Join Date
    Nov 2009
    Posts
    2

    Re: simple directx program does not compile - newbie question

    Right, after looking at google a bit more I think maybe I have to convert the .lib file to MinGW format before I can use it, using reimp - am I right? I'll try that just as soon as the MinGW downloads page at https://sourceforge.net/project/show...?group_id=2435 stops being broken, unless anyone else has a different suggestion. Thanks guys!

  3. #3
    Join Date
    Jun 2008
    Posts
    592

    Re: simple directx program does not compile - newbie question

    i think it is called libd3d9 in mingw and also...
    Code:
    #pragma comment (lib, "d3d9.lib")
    this is msvc compiler dependent, so you can't use it when compilling under gcc. it probably gave you a warning that the #pragma statement is being ignoring.

    To add dependencies under code::blocks:

    From the menu go to Project -> Build Options and go to the tab "Linker Settings". Now select your current profile and click the "Add" button. Now type in libd3d9
    0100 0111 0110 1111 0110 0100 0010 0000 0110 1001 0111 0011 0010 0000 0110 0110 0110 1111 0111 0010
    0110 0101 0111 0110 0110 0101 0111 0010 0010 0001 0010 0001 0000 0000 0000 0000
    0000 0000 0000 0000

  4. #4
    Join Date
    Nov 2009
    Posts
    2

    Re: simple directx program does not compile - newbie question

    Thanks Joeman!

    I've made this work by converting d3d9.lib to libd3d9.a with reimp, and then adding that in the linker settings. First there were some makefile problems, but I got these fixed too. It's tough going from Visual C++ to GCC, haha!

    Thank you so much for your help, sorry for asking such a simple question.

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