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January 1st, 2010, 06:34 AM
#16
Re: Anyone work on game?
I am very interested in learning Game Programming too! Actually, about 6 months back I had started learning XNA, but later stopped. And now I wish to start again. So I am willing to help you with you project as I will get to learn much on the way!
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January 17th, 2010, 11:07 AM
#17
Re: Anyone work on game?
Im also randomly trying to create some game.
Actually im even working on it already.
It's a remake of GTA2 (my most favorite game) using original graphics only.
To be honest with you i don't care about any FPS games, they are too boring for me.
Every beginner makes a FPS.
But GTA2, it's pure fun. That's why i wan't to recreate it completely, make everything like in GTA2 is.
And later add my own stuff.
Currently i have a very basic one and developed in Blitz3D.
I always thought about seriously using XNA, C# and such stuff..
But what holds me back on these NET stuff is that NET is slower and NET exes can be fully decompiled to sources, if you don't obfuscate your code.
But i don't have enough power to do what i need in such "toy" languages like Blitz.
They limit too much.
So im thinking about ether switching to XNA or Delphi and some engine.
Maybe i will go even with open source version if im going to use XNA and C#.
I could obfuscate my game but i think it's better to go open source.
Last edited by BytePtr; January 17th, 2010 at 11:11 AM.
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February 15th, 2010, 06:08 PM
#18
Re: Anyone work on game?
 Originally Posted by BytePtr
Im also randomly trying to create some game.
Actually im even working on it already.
It's a remake of GTA2 (my most favorite game) using original graphics only.
To be honest with you i don't care about any FPS games, they are too boring for me.
Every beginner makes a FPS.
But GTA2, it's pure fun. That's why i wan't to recreate it completely, make everything like in GTA2 is.
And later add my own stuff.
Currently i have a very basic one and developed in Blitz3D.
I always thought about seriously using XNA, C# and such stuff..
But what holds me back on these NET stuff is that NET is slower and NET exes can be fully decompiled to sources, if you don't obfuscate your code.
But i don't have enough power to do what i need in such "toy" languages like Blitz.
They limit too much.
So im thinking about ether switching to XNA or Delphi and some engine.
Maybe i will go even with open source version if im going to use XNA and C#.
I could obfuscate my game but i think it's better to go open source.
Dude, I think I can help you out. I'm not a professional in C# or XNA but I don't know quite a bit of both. More of C# though. So if you're interested in getting some help, then please send me a private message.
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