I'm doing a migration of MFC CAsyncSocket to Win32 APIs(socket), but I have a problem with the method "CAsyncSocket:: OnAccept ()". How can implement my own method for that function?
Currently I have this:
Code:class CSocketEscuchaP : public CAsyncSocket { public: CSocketEscuchaP(); virtual ~CSocketEscuchaP(); // Overrides public: BOOL IniciaEscucha(CMainFrame *pFrame, UINT nPort); virtual void OnAccept(int nErrorCode );and I want to replace it with my own class, which does not inherit from CAsyncscoket:
thanks for replyCode:class CSocketEscuchaP { public: CSocketEscuchaP(); virtual ~CSocketEscuchaP(); // Overrides public: BOOL IniciaEscucha(CMainFrame *pFrame, UINT nPort); virtual void OnAccept(int nErrorCode );


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