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  1. #1
    Join Date
    Oct 2015
    Posts
    26

    Using threads and sigaling in plain C++ or Unix

    I have written a Windows console app that uses some windows APIs.
    Specifically it uses threads (CreateThread, ResumeThread) and signaling(WaitForMulipleObjects, WaitForSingleObject).
    The program run fine on Windows. However I want to run this on my Mac. Does anybody know the c++ equivalent for these calls?

    Code:
    #include <SDKDDKVer.h>
    #include <windows.h>
    #include <cmath>
    #include <iostream>
    #include <fstream>
    #include <tchar.h>
    #include <limits>
    #include <mutex>
    
    using namespace std;
    
    #define MAX_INT64       (0X7FFFFFFFFFFFFFFFLL)
    #define MOD(a,b)        (a%b)
    #define SQRT(x)         (sqrt(x))
    #define TRUNC(x)        ((MYTYPE)(x))
    #define MAX_WAIT        (INFINITE)
    #define NUM_BLOCKS      (1000)
    #define WORKER_THREADS  (8)
    
    typedef long long MYTYPE;
    typedef long double MYFLOATTYPE;
    
    typedef struct Triple
    {
        MYTYPE a;
        MYTYPE b;
        MYTYPE c;
    } Triple;
    
    typedef struct TripleBlock
    {
        Triple* Triples;
        long NumTriples;
        long NumTriplesAllocated;
        TripleBlock* Next;
    } TripleBlock;
    
    typedef struct ThreadStartData
    {
        MYTYPE min;
        MYTYPE startmax;
        MYTYPE max;
        MYTYPE numdone;
        MYTYPE numthreads;
        MYTYPE complete;
        TripleBlock* block;
    } ThreadStartData;
    
    void PrintTriples(TripleBlock* block);
    TripleBlock* AllocateTripleBlock(long numtriples);
    void AddTriple(MYTYPE a, MYTYPE b, MYTYPE c, TripleBlock* block);
    DWORD WINAPI CalculateTriples(LPVOID lpParam);
    DWORD WINAPI ProgressTriples(LPVOID lpParam);
    
    std::mutex m;
    ofstream myfile;
    
    int _tmain(int argc, _TCHAR* argv[])
    {
        MYTYPE min =  2;
        MYTYPE max = 0;
    
        if (argc == 1)
        {
            max = MAX_INT64;
        }
        else if (argc == 2)
        {
            max = _ttol(argv[1]);
        }
        else
        {
            cout << argv[0] << " max" << endl;
            return 0;
        }
    
        int numThreads = WORKER_THREADS;
        if (max < WORKER_THREADS * 5)
            numThreads = 1;
    
        cout << "Using " << numThreads << " worker threads." << endl;
    
        DWORD* dwThreadIdArray = (DWORD*) malloc(numThreads * sizeof(DWORD));
        HANDLE* hThreadArray = (HANDLE*) malloc(numThreads * sizeof(HRESULT));
        ThreadStartData* data = (ThreadStartData*) malloc(numThreads * sizeof(ThreadStartData));
    
        memset(dwThreadIdArray, 0, numThreads * sizeof(DWORD));
        memset(hThreadArray, 0, numThreads * sizeof(HRESULT));
        memset(data, 0, numThreads * sizeof(sizeof(ThreadStartData)));
    
        MYTYPE inc = max / numThreads;
    
        m.lock();
        for (int i = 0; i < numThreads; i++)
        {
            data[i].min = min;
            data[i].max = max;
            data[i].numdone = 0;
            data[i].numthreads = numThreads;
            data[i].complete = 0;
            data[i].block = AllocateTripleBlock(NUM_BLOCKS);
       
            MYTYPE startmax = min + inc;
            if (startmax > max)
                startmax = max;
    
            data[i].startmax = startmax;
            
            if (data[i].startmax > max)
                data[i].startmax = max;
    
            min += (inc + 1);
       
            hThreadArray[i] = CreateThread( 
                NULL,                   // default security attributes
                0,                      // use default stack size  
                CalculateTriples,       // thread function name
                &data[i],               // argument to thread function 
                CREATE_SUSPENDED,       // creation flags 
                &dwThreadIdArray[i]);   // returns the thread identifier 
        }
    
        DWORD dwProgressThreadID;
        HANDLE hProgressthread = CreateThread( 
            NULL,                   // default security attributes
            0,                      // use default stack size  
            ProgressTriples,        // thread function name
            data,                   // argument to thread function 
            CREATE_SUSPENDED,       // creation flags 
            &dwProgressThreadID);   // returns the thread identifier 
    
        m.unlock();
    
        for(int i=0; i < numThreads; i++)
        {
            SetThreadPriority(hThreadArray[i], THREAD_PRIORITY_ABOVE_NORMAL);
            ResumeThread(hThreadArray[i]);
        }
    
        ResumeThread(hProgressthread);
    
        // wait for all the threads to complete
        DWORD result  = 0;
        MYTYPE lastPercent = -1;
        WaitForMultipleObjects(numThreads, hThreadArray, TRUE, MAX_WAIT);
        WaitForSingleObject(hProgressthread, MAX_WAIT);
    
        // print the results
        myfile.open("triples.txt");
    
        for (int i = 0; i < numThreads; i++)
        {
            PrintTriples(data[i].block);
        }
        myfile.close();
    
        cout << endl << endl;
    
        // cleanup
        for (int i = 0; i < numThreads; i++)
        {
            TripleBlock* block = data[i].block;
            while (block)
            {
                TripleBlock* next = block->Next;
                if (block->NumTriplesAllocated > 0)
                    free(block->Triples);
                free(block);            
                block = next;
            }
            CloseHandle(hThreadArray[i]);
        }
        
        free(dwThreadIdArray);
        free(data);
    
        return 0;
    }
    
    /// <summary>
    /// show progress thread.
    /// </summary>
    /// <param name="lpParam">The lp parameter.</param>
    /// <returns>DWORD.</returns>
    DWORD WINAPI ProgressTriples(LPVOID lpParam)
    {
        ThreadStartData* data = (ThreadStartData*)lpParam;
    
        MYTYPE numThreads = data->numthreads;
        MYTYPE max = data->max;
    
        MYTYPE lastPercent = -1;
        bool done = true;   
        do 
        {
            MYTYPE total = 0;
            done = true;
            
            for (int i = 0; i < numThreads; i++)
            {
                total += data[i].numdone;
                if (data[i].complete == 0)
                    done = false;
            }
            
            if (done)
            {
                cout << "done." << endl;
                break;
            }
    
            MYFLOATTYPE percentdone = ((MYFLOATTYPE)total / (MYFLOATTYPE)max) * 100;
            if (lastPercent != TRUNC(percentdone))
            {
                lastPercent = TRUNC(percentdone);
                cout << lastPercent << "% done.  (" << total << " of " << max << ")" << endl;
                Sleep(1 * 1000);
            }
        }
        while (!done);
        return 0;
    }
    
    /// <summary>
    /// Calculates the triples.
    /// </summary>
    /// <param name="lpParam">The lp parameter.</param>
    /// <returns>DWORD.</returns>
    DWORD WINAPI CalculateTriples(LPVOID lpParam)
    {
        ThreadStartData* data = (ThreadStartData*)lpParam;
        MYTYPE min = data->min;
        MYTYPE max = data->max;
        MYTYPE startmax = data->startmax;
        TripleBlock* block = data->block;
    
        for (MYTYPE a = min; a >= min && a < startmax; a++)
        {
            data->numdone++;
         
            MYFLOATTYPE asquared = (MYFLOATTYPE)a * (MYFLOATTYPE)a;
            for (MYTYPE b = a + 1; b > a; b += 2)
            {
                MYFLOATTYPE bsquared = (MYFLOATTYPE)b * (MYFLOATTYPE)b;
                MYFLOATTYPE csquared = asquared + bsquared;      
                MYFLOATTYPE csqroot = SQRT(csquared);     
                MYTYPE c = TRUNC(csqroot);
    
                // check for max
                if (c > max || c < b)
                    break;
    
                // check for a true square
                if (csqroot != TRUNC(csqroot))
                    continue;
    
                // check gcd
                MYTYPE i = 0;
                for (i = a; i >= 1; i--)
                {
                    if (MOD(c, i) != 0)
                        continue;
    
                    if (MOD(b, i) != 0) 
                        continue;
    
                    if (MOD(a, i) != 0)
                        continue;
    
                    break;
                }
    
                // if gcd != 1 then no triplet
                if (i != 1)
                {
                    continue;
                }
                
                AddTriple(a, b, c, block);
                break;
            }
        }
    
        data->complete = -1;
        return 0;
    }
    
    /// <summary>
    /// Adds the triple.
    /// </summary>
    /// <param name="a">a.</param>
    /// <param name="b">b.</param>
    /// <param name="c">c.</param>
    /// <param name="block">block.</param>
    void AddTriple(MYTYPE a, MYTYPE b, MYTYPE c, TripleBlock* block)
    {
        while (block->NumTriples >= block->NumTriplesAllocated)
        {
            if (block->Next == NULL)
            {
                block->Next = AllocateTripleBlock(NUM_BLOCKS);
            }
            block = block->Next;
        }
    
        Triple* triple = &(block->Triples[block->NumTriples]);
        triple->a = a;
        triple->b = b;
        triple->c = c;
        block->NumTriples++;
    }
    
    /// <summary>
    /// Allocates the triple block.
    /// </summary>
    /// <param name="numtriples">The numtriples.</param>
    /// <returns>TripleBlock *</returns>
    TripleBlock* AllocateTripleBlock(long numtriples)
    {
        TripleBlock* block = (TripleBlock*) malloc(sizeof(TripleBlock));
        if (block == NULL) 
            return NULL;
    
        memset(block, 0, sizeof(TripleBlock));
        block->NumTriplesAllocated = numtriples;
    
        block->Triples = (Triple*) malloc(numtriples * sizeof(Triple));
        if (block->Triples == NULL) 
            return NULL;
        memset(block->Triples, 0, numtriples * sizeof(Triple));
    
        return block;
    }
    
    /// <summary>
    /// Prints the triples.
    /// </summary>
    /// <param name="block">The block.</param>
    void PrintTriples(TripleBlock* block)
    {
        while (block)
        {
            Triple* triple = block->Triples;
            for (MYTYPE i = 0; i < block->NumTriples; i++, triple++)
            {
                myfile << "  " << triple->a << ", " << triple->b << ", " << triple->c << endl;
            }
            block = block->Next;
        }
    }

  2. #2
    2kaud's Avatar
    2kaud is offline Super Moderator Power Poster
    Join Date
    Dec 2012
    Location
    England
    Posts
    7,923

    Re: Using threads and sigaling in plain C++ or Unix

    Not directly equivalent but the c++11 concurrent classes are described here http://www.cplusplus.com/reference/multithreading/ and specifically the thread classes here http://www.cplusplus.com/reference/thread/

    Whether the mac supports these or not I don't know as I don't use a mac.

    For more info on using c++11 threads etc see http://www.amazon.co.uk/C-Concurrenc...=c+concurrency
    All advice is offered in good faith only. All my code is tested (unless stated explicitly otherwise) with the latest version of Microsoft Visual Studio (using the supported features of the latest standard) and is offered as examples only - not as production quality. I cannot offer advice regarding any other c/c++ compiler/IDE or incompatibilities with VS. You are ultimately responsible for the effects of your programs and the integrity of the machines they run on. Anything I post, code snippets, advice, etc is licensed as Public Domain https://creativecommons.org/publicdomain/zero/1.0/ and can be used without reference or acknowledgement. Also note that I only provide advice and guidance via the forums - and not via private messages!

    C++23 Compiler: Microsoft VS2022 (17.6.5)

  3. #3
    Join Date
    Oct 2015
    Posts
    26

    Thumbs up Re: Using threads and sigaling in plain C++ or Unix

    Quote Originally Posted by 2kaud View Post
    Not directly equivalent but the c++11 concurrent classes are described here http://www.cplusplus.com/reference/multithreading/ and specifically the thread classes here http://www.cplusplus.com/reference/thread/

    Whether the mac supports these or not I don't know as I don't use a mac.

    For more info on using c++11 threads etc see http://www.amazon.co.uk/C-Concurrenc...=c+concurrency
    Thanks. I did get it to work using c++11

    Code:
    #include <cmath>
    #include <iostream>
    #include <thread>
    #include <fstream>
    #include <chrono>
    
    using namespace std;
    
    #define MAX_INT64       (0X7FFFFFFFFFFFFFFFLL)
    #define MOD(a,b)        (a%b)
    #define SQRT(x)         (sqrt(x))
    #define TRUNC(x)        ((MYTYPE)(x))
    #define MAX_WAIT        (INFINITE)
    #define NUM_BLOCKS      (1000)
    #define WORKER_THREADS  (8)
    
    typedef long long MYTYPE;
    typedef long double MYFLOATTYPE;
    
    // Structure for a Triple
    typedef struct Triple
    {
        MYTYPE a;
        MYTYPE b;
        MYTYPE c;
    } Triple;
    
    // Structure for a block of Triples
    typedef struct TripleBlock
    {
        Triple* Triples;
        long NumTriples;
        long NumTriplesAllocated;
        TripleBlock* Next;
    } TripleBlock;
    
    // Structure for worker thread
    typedef struct ThreadStartData
    {
        MYTYPE min;
        MYTYPE startmax;
        MYTYPE max;
        MYTYPE numdone;
        MYTYPE numthreads;
        MYTYPE complete;
        TripleBlock* block;
    } ThreadStartData;
    
    void PrintTriples(TripleBlock* block, ofstream* file);
    TripleBlock* AllocateTripleBlock(long numtriples);
    void AddTriple(MYTYPE a, MYTYPE b, MYTYPE c, TripleBlock* block);
    void CalculateTriples(ThreadStartData* lpParam);
    void ProgressTriples(ThreadStartData* lpParam);
    
    int main(int argc, char* argv[])
    {
        MYTYPE min =  2;
        MYTYPE max = 0;
    
        if (argc == 1)
        {
            max = MAX_INT64;
        }
        else if (argc == 2)
        {
            max = atol(argv[1]);
        }
        else
        {
            cout << argv[0] << " max" << endl;
            return 0;
        }
    
        int numThreads = WORKER_THREADS;
        if (max < WORKER_THREADS * 5)
            numThreads = 1;
    
        cout << "Using " << numThreads << " worker threads." << endl;
    
        MYTYPE inc = max / numThreads;
    
        ThreadStartData* data =  new ThreadStartData[numThreads];
        for (int i = 0; i < numThreads; i++)
        {
            data[i].min = min;
            data[i].max = max;
            data[i].numdone = 0;
            data[i].numthreads = numThreads;
            data[i].complete = 0;
            data[i].block = AllocateTripleBlock(NUM_BLOCKS);
       
            MYTYPE startmax = min + inc;
            if (startmax > max)
                startmax = max;
    
            data[i].startmax = startmax;
            
            if (data[i].startmax > max)
                data[i].startmax = max;
    
            min += (inc + 1);
        }
    
        // start the threads
        thread* hThreadArray = new thread[numThreads];
        for(int i = 0;  i < numThreads; i++)
        {
            hThreadArray[i] = thread(CalculateTriples, &data[i]);
        }
        thread hProgressthread = thread(ProgressTriples, data); 
    
        // wait for threads to complete
        for(int i=0; i < numThreads; i++)
        {
            hThreadArray[i].join();
        }
        hProgressthread.join();
    
        // print the results
        ofstream* myfile = new ofstream;
        myfile->open("triples.txt");
        for (int i = 0; i < numThreads; i++)
        {
            PrintTriples(data[i].block, myfile);
        }
        myfile->close();
    
        cout << endl;
    
        // cleanup
        for (int i = 0; i < numThreads; i++)
        {
            TripleBlock* block = data[i].block;
            while (block)
            {
                TripleBlock* next = block->Next;
                if (block->NumTriplesAllocated > 0)
                    delete[] block->Triples;
                delete[] block;            
                block = next;
            }
        }
        
        delete[] data;
        delete[] hThreadArray;
    
        return 0;
    }
    
    /// <summary>
    /// Progresses the triples.
    /// </summary>
    /// <param name="data">The data.</param>
    void ProgressTriples(ThreadStartData* data)
    {
        MYTYPE numThreads = data->numthreads;
        MYTYPE max = data->max;
        MYTYPE lastPercent = -1;
        bool done = true;
    
        do 
        {
            MYTYPE total = 0;
            done = true;
            
            for (int i = 0; i < numThreads; i++)
            {
                total += data[i].numdone;
                if (data[i].complete == 0)
                    done = false;
            }
            
            if (done)
            {
                cout << "done." << endl;
                break;
            }
    
            MYFLOATTYPE percentdone = ((MYFLOATTYPE)total / (MYFLOATTYPE)max) * 100;
            if (lastPercent != TRUNC(percentdone))
            {
                lastPercent = TRUNC(percentdone);
                cout << lastPercent << "% done.  (" << total << " of " << max << ")" << endl;
                
                this_thread::sleep_for (std::chrono::seconds(1));
            }
        }
        while (!done);
    }
    
    /// <summary>
    /// Calculates the triples.
    /// </summary>
    /// <param name="lpParam">The data parameter.</param>
    /// <returns>DWORD.</returns>
    void CalculateTriples(ThreadStartData* data)
    {
        MYTYPE min = data->min;
        MYTYPE max = data->max;
        MYTYPE startmax = data->startmax;
        TripleBlock* block = data->block;
    
        for (MYTYPE a = min; a >= min && a < startmax; a++)
        {
            data->numdone++;
         
            MYFLOATTYPE asquared = (MYFLOATTYPE)a * (MYFLOATTYPE)a;
            for (MYTYPE b = a + 1; b > a; b += 2)
            {
                MYFLOATTYPE bsquared = (MYFLOATTYPE)b * (MYFLOATTYPE)b;
                MYFLOATTYPE csquared = asquared + bsquared;      
                MYFLOATTYPE csqroot = SQRT(csquared);     
                MYTYPE c = TRUNC(csqroot);
    
                // check for max
                if (c > max || c < b)
                    break;
    
                // check for a true square
                if (csqroot != TRUNC(csqroot))
                    continue;
    
                // check gcd
                MYTYPE i = 0;
                for (i = a; i >= 1; i--)
                {
                    if (MOD(c, i) != 0)
                        continue;
    
                    if (MOD(b, i) != 0) 
                        continue;
    
                    if (MOD(a, i) != 0)
                        continue;
    
                    break;
                }
    
                // if gcd != 1 then no triplet
                if (i != 1)
                {
                    continue;
                }
                
                AddTriple(a, b, c, block);
                break;
            }
        }
    
        data->complete = -1;
    }
    
    /// <summary>
    /// Adds the triple.
    /// </summary>
    /// <param name="a">a.</param>
    /// <param name="b">b.</param>
    /// <param name="c">c.</param>
    /// <param name="block">block.</param>
    void AddTriple(MYTYPE a, MYTYPE b, MYTYPE c, TripleBlock* block)
    {
        while (block->NumTriples >= block->NumTriplesAllocated)
        {
            if (block->Next == NULL)
            {
                block->Next = AllocateTripleBlock(NUM_BLOCKS);
            }
            block = block->Next;
        }
    
        Triple* triple = &(block->Triples[block->NumTriples]);
        triple->a = a;
        triple->b = b;
        triple->c = c;
        block->NumTriples++;
    }
    
    /// <summary>
    /// Allocates the triple block.
    /// </summary>
    /// <param name="numtriples">The numtriples.</param>
    /// <returns>TripleBlock *</returns>
    TripleBlock* AllocateTripleBlock(long numtriples)
    {
        TripleBlock* block = new TripleBlock[1];
        memset(block, 0, sizeof(TripleBlock));
    
        block->Triples = new Triple[numtriples];
        memset(block->Triples, 0, numtriples * sizeof(Triple));
        block->NumTriplesAllocated = numtriples;
    
        return block;
    }
    
    /// <summary>
    /// Prints the triples.
    /// </summary>
    /// <param name="block">The Triplet block.</param>
    /// <param name="myfile">The myfile.</param>
    void PrintTriples(TripleBlock* block, ofstream* myfile)
    {
        while (block)
        {
            Triple* triple = block->Triples;
            for (MYTYPE i = 0; i < block->NumTriples; i++, triple++)
            {
                (*myfile) << "  " << triple->a << ", " << triple->b << ", " << triple->c << endl;
            }
            block = block->Next;
        }
    }

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