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October 26th, 2004, 01:26 AM
#8
Re: copy construct
Messing up with references is pretty simple. If we are going back to Scott Meyers, Chapter 1 from More Effective C++ should be clear enought:
First, recognize that there is no such thing as a null reference. A reference must always refer to some object. As a result, if you have a variable whose purpose is to refer to another object, but it is possible that there might not be an object to refer to, you should make the variable a pointer, because then you can set it to null. On the other hand, if the variable must always refer to an object, i.e., if your design does not allow for the possibility that the variable is null, you should probably make the variable a reference.
References, then, are the feature of choice when you know you have something to refer to, when you'll never want to refer to anything else, and when implementing operators whose syntactic requirements make the use of pointers undesirable. In all other cases, stick with pointers.
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