Hi.

I created a Server and a Client winsock application (MFC), and when i run them using the emulator (WinCE .Net 4.2), the Server don't seems to get any "OnAccept" callbacks.

However it works fine if i build and compile the Server into Windows version...

Any idea what's happening here?

By the way, i'm using CCeSocket class for Embedded and CSocket class for Windows.

Thanks.