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April 20th, 1999, 12:16 AM
#1
Special effect in DirectX 3D.
Hi all!
Who can tell me how to create objects which have Emissive & reflective quality using Direct3D Retained Mode. I tried to use some member-functions of IDirect3DRMMaterial3 (such as: SetEmissive(),SetSpecular()...) but it didn't work.
Thanks in advance.
Leo
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