ok, I am trying to extract some data and the size of that data out of a structure. the structure is inside a class.

Class is called MODEL_3DS and I have created an object instance of the class called m

the structure is as follows

Code:
struct Object {
                       float *Vertexes;	// The array of vertices
	       float *TexCoords;	// The array of texture coordinates for the vertices
                       int numVerts;		// The number of vertices
	       int numTexCoords;	// The number of vertices
  	      };

Object *Objects;		// The array of objects in the model
I can get to the data in for normal items using m.Objects[i].numTexCoords which give me the number of texture coordinates

Question is when since vertexes is just a pointer it just contains a 4 byte address to the data. How do I get to the data and the size of the data..

I have tried:
sizeof(&m.objects[0].Vertexes) to no avail.

thanks for your help...andrew