I'm wondering if there's any way to export a model that was created in Maya, into a format that could be easily read to OpenGL. Maya has one of the best User Interfaces of any 3D modeling program I've seen, and I'd hate-hate-hate to step down to Blender's Battlecruiser-esque UI for something as intricate as character modeling.

Thank you for your time, and any help or suggestions would be great~