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February 16th, 2007, 08:24 PM
#1
From Maya to OpenGL?
I'm wondering if there's any way to export a model that was created in Maya, into a format that could be easily read to OpenGL. Maya has one of the best User Interfaces of any 3D modeling program I've seen, and I'd hate-hate-hate to step down to Blender's Battlecruiser-esque UI for something as intricate as character modeling.
Thank you for your time, and any help or suggestions would be great~
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