Hi
I am using Win32 with MFC support to establish client and server connection. I am using CSocket class to accomplish this task. I like to connect many clients to the server. But, when i connect 1 client and when the client which I have connected is inthe receive mode(blocking call), i try to accept the next client. But there when I connect the next client the first client automatically gets terminated. Please tell me how I wil be able to connect many clients......
The class MySocket is derived from CSocket class in both server and client
Hi,
Now I am able to connect multiple clients by chaing the CSocket as pointer. But I am having another problem. I make a client wait in the receive mode. That time I connect to another client. Now I take the SOCKET m_hSocket and attach to the CSocket connection pointer. That time when the function Attach executes, I get 'Unhandeled Exception'. I use Datach before Attach where the function Detach(detach calls kill socket inside the function). Then when I attach another SOCKET this error comes because attach calls AttachHandle where the prototype is
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