How can you implement scrolling using the CScrollView class as a parent when displaying a bitmap using CStretchDIBits? Everything I try just displays the stretched bitmap with the scroll bars, and when you try scrolling the bitmap just judders. I was able to implement scrollbars with a bitmap displayed using SetDIBitsToDevice by just using the device coordinates as the target rectangle origin, but this did not work for CStretchDIBits.