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September 6th, 2007, 10:49 AM
#1
Question about double buffering concept
I am using double buffer to avoid flickering... But bit confused about what it actually is???
Shall i store all the coordinates of the shapes drawn and re project it to the screen.... Is this double buffering??? But in this still flickering happens while drawing a shape...
If double buffering is creating a compatible bitmap of the client area and redrawing it on the window,will it prevent the flickering when a new shape is being drawn???
Thanks in advance......
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