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December 19th, 2007, 11:01 PM
#15
Re: C# 2D Images, GDI too slow, XNA/DirectX/OpenGL???
Ok, I have images drawing in the game projects, and everything works.
Now I need to take this functionality and put it in a regular C# project (The kind that extends Form, not Game).
It seems like the hard part is initializing, the graphicsdevice. Any ideas, or tips?
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