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January 31st, 2008, 11:00 AM
#1
Keyboard events and OpenGL (without GLUT)
I need to create a program using OpenGL without GLUT. I saw an OpenGL example where the window is created with 'WinMain', but I don't know how to listen to keyboard, or even mouse events.
Can someone point me to the good direction, please? Have in mind that I'm fairly new to C++ and WinAPi programming.
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