I am trying to write a method which returns an SDL_Surface*. The code I am using is:
The problem I have is when I call this function, the output shown is a black screen. Can anyone tell me where I'm going wrong?Code:SDL_Surface* SDLMenu::getSurface() { //Create and unlock surface SDL_Surface* output = SDL_CreateRGBSurface(SDL_SWSURFACE, 100, 25, 32, 0, 0, 0, 0); SDL_UnlockSurface(output); SDL_FillRect(output, 0, SDL_MapRGB(output->format, 255, 0, 255)); SDL_LockSurface(output); return output; }
Thanks,Code:SDLApplication app; SDLMenu menu = SDLMenu(); SDL_BlitSurface(menu.getSurface(), NULL, app.getScreen(), NULL); SDL_Flip(app.getScreen()); SDL_Delay(10000); return 0;
Gary




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