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November 13th, 2008, 11:46 AM
#1
Problem With Win32 Graphics Update
Hi I am compiling Win32 C++ code using Bloodshed DevC++.
My program draws circles on the screen, and updates to new positions every second on a timer.
I verified that the timer works and WM_PAINT is getting called, but the Window only updates when I minimize and restore the window. Why won't it redraw on it's own every second?
Here's the code:
Code:
#include <windows.h>
#include <math.h>
/* Declare Windows procedure */
LRESULT CALLBACK WindowProcedure (HWND, UINT, WPARAM, LPARAM);
RECT rect = {0,800,0,600};
/* Make the class name into a global variable */
char szClassName[ ] = "Perimeter";
bool flag = true;
int WINAPI WinMain (HINSTANCE hThisInstance,
HINSTANCE hPrevInstance,
LPSTR lpszArgument,
int nFunsterStil)
{
HWND hwnd; /* This is the handle for our window */
MSG messages; /* Here messages to the application are saved */
WNDCLASSEX wincl; /* Data structure for the windowclass */
/* The Window structure */
wincl.hInstance = hThisInstance;
wincl.lpszClassName = szClassName;
wincl.lpfnWndProc = WindowProcedure; /* This function is called by windows */
wincl.style = CS_HREDRAW | CS_VREDRAW; /* Catch double-clicks */
wincl.cbSize = sizeof (WNDCLASSEX);
/* Use default icon and mouse-pointer */
wincl.hIcon = LoadIcon (NULL, IDI_APPLICATION);
wincl.hIconSm = LoadIcon (NULL, IDI_APPLICATION);
wincl.hCursor = LoadCursor (NULL, IDC_ARROW);
wincl.lpszMenuName = NULL; /* No menu */
wincl.cbClsExtra = 0; /* No extra bytes after the window class */
wincl.cbWndExtra = 0; /* structure or the window instance */
/* Use Windows's default color as the background of the window */
wincl.hbrBackground = (HBRUSH) CreateSolidBrush(RGB(255,255,255));
/* Register the window class, and if it fails quit the program */
if (!RegisterClassEx (&wincl))
return 0;
/* The class is registered, let's create the program*/
hwnd = CreateWindowEx (
0, /* Extended possibilites for variation */
szClassName, /* Classname */
"Perimeter", /* Title Text */
WS_OVERLAPPEDWINDOW, /* default window */
CW_USEDEFAULT, /* Windows decides the position */
CW_USEDEFAULT, /* where the window ends up on the screen */
800, /* The programs width */
600, /* and height in pixels */
HWND_DESKTOP, /* The window is a child-window to desktop */
NULL, /* No menu */
hThisInstance, /* Program Instance handler */
NULL /* No Window Creation data */
);
/* Make the window visible on the screen */
ShowWindow (hwnd, nFunsterStil);
/* Run the message loop. It will run until GetMessage() returns 0 */
while (GetMessage (&messages, NULL, 0, 0))
{
/* Translate virtual-key messages into character messages */
TranslateMessage(&messages);
/* Send message to WindowProcedure */
DispatchMessage(&messages);
}
/* The program return-value is 0 - The value that PostQuitMessage() gave */
return messages.wParam;
}
/* This function is called by the Windows function DispatchMessage() */
struct COORDINATE
{
int x, y;
};
COORDINATE ships[20];
void DrawCircle(HDC hdc, int radius, int xCenter, int yCenter, COLORREF color)
{
HRGN hrgn;
HBRUSH hbrush;
int xLeft = xCenter - radius, xRight = xCenter + radius, yTop = yCenter - radius, yBottom = yCenter + radius;
hrgn = CreateEllipticRgn(xLeft,yTop,xRight,yBottom);
hbrush = CreateSolidBrush(color);
FillRgn(hdc,hrgn,hbrush);
DeleteObject(hrgn);
DeleteObject(hbrush);
}
void DrawWindow(HDC hdc)
{
for(int i = 0; i < 5; i++)
{
DrawCircle(hdc, 20, ships[i].x, ships[i].y, RGB(255,0,0));
}
}
void Init()
{
for(int i = 0; i < 20; i++) {ships[i].x=0; ships[i].y=0;}
ships[0].x = 350;
ships[0].y = 200;
ships[1].x = 400;
ships[1].y = 200;
ships[2].x = 400;
ships[2].y = 250;
ships[3].x = 450;
ships[3].y = 250;
ships[4].x = 450;
ships[4].y = 300;
}
LRESULT CALLBACK WindowProcedure (HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
switch (message)
{
case WM_PAINT:
hdc = BeginPaint(hwnd,&ps);
DrawWindow(hdc);
EndPaint(hwnd,&ps);
break;
case WM_TIMER:
for(int i = 0; i < 5; i++) {ships[i].x+=10; ships[i].y+=10;}
UpdateWindow(hwnd);
break;
case WM_CREATE:
Init();
SetTimer(hwnd, 1000,1000,NULL);
UpdateWindow(hwnd);
break;
case WM_DESTROY:
PostQuitMessage (0);
break;
default:
return DefWindowProc (hwnd, message, wParam, lParam);
}
return 0;
}
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