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December 23rd, 2008, 04:06 AM
#1
Storing a Stream!
Okay, well the issue I am having is that I am trying to find an effective way to store a stream.. What I am currently doing is I am trying to write a NavMesh for a game. I'm able to read the data files but it comes across as a stream Length = 1458763 which is pretty huge to just store consider since there are like 500 different files all which are that long I just wanna store them until I pull the data I need. Then have them removed... As a NavMesh I want an effective way that will use next to no process, if someone could point me in the right direction I would be most greatful!
-Thanks
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