Hi
Im back =)

Well I was trying to play a .wav file from my app path with

PlaySound("BELLS.wav",NULL,SND_FILENAME|SND_LOOP|SND_ASYNC);

and tryed

sndPlaySound ("BELLS.wav",SND_LOOP|SND_ASYNC);

the PlaySound wont do nothing but the sndPlaySound will make beeps like the is not in the apppath witch it was

So.... I gave up and moved on an tryed playing it from the resources.
I added the resources an the BEELS.wav to the resources
An used this code to try to play it

sndPlaySound(MAKEINTRESOURCE(IDR_WAVE1), SND_RESOURCE |SND_ASYNC );

and tryed

PlaySound(MAKEINTRESOURCE(IDR_WAVE1), SND_RESOURCE |SND_ASYNC );

and tryed

HANDLE sndBoing;
HRSRC hResInfo = FindResource(hInstance, MAKEINTRESOURCE(IDR_WAVE1), "WAVE");
hResInfo = FindResource(hInstance, MAKEINTRESOURCE(IDR_WAVE1), "WAVE");
sndBoing = LoadResource(hInstance, hResInfo);
const char* sndRes = (const char*)LockResource(sndBoing);
PlaySound(sndRes, SND_MEMORY|SND_ASYNC|SND_NODEFAULT);
UnlockResource(sndRes);

But none of the worked

Here is a screen shot of my scr

http://img19.picoodle.com/img/img19/...em_040fb11.jpg