I am a bit lost there ....
Good day lads. Please help me if you can, because I am stuck a bit.
Lets say I have this
Code:
-== Parseris ==-
Parsing file type: material
- 1.000 addr: 0x22fd5c
- 1.202 addr: 0x22fd5c
- ambient_shader addr: 0x22fd5c
-- default_ambient_shader.shader addr: 0x22fcbc
-- blend addr: 0x22fcbc
--- 1.00000 addr: 0x22fc1c
--- 2.000 addr: 0x22fc1c
--- 2.00000 addr: 0x22fc1c
--- 3.00000 addr: 0x22fc1c
--- 4.00000 addr: 0x22fc1c
-- diffuse addr: 0x22fc1c
--- 2.0000 addr: 0x22fb7c
--- alfa addr: 0x22fb7c
---- 99.99 addr: 0x22fadc
- texture_unit addr: 0x22fadc
-- textura.png addr: 0x22fa3c
-- RBGA addr: 0x22fa3c
- texture_unit addr: 0x22fa3c
-- 1.00 addr: 0x22f99c
I just writte each element pointer address.
Question:
1) Does it realy have to be like this
- 1.000 addr: 0x22fd5c
- 1.202 addr: 0x22fd5c
I allways thouth that
- 1.000 addr: 0x22fd5c
- 1.202 addr: 0x22fcbc
2) There is a different depht of data. as you see - -- ---- and so on. So as in first question where we see that the same level data have the same address. So why
- texture_unit addr: 0x22fadc <---------- This
-- textura.png addr: 0x22fa3c
-- RBGA addr: 0x22fa3c
- texture_unit addr: 0x22fa3c <----------- This
Why different address.
Thankyou in advice. I just lost a bit there ....
Share and always try to give back more.