Hi All,

I have written a simple UDP client and server, and just started playing around with it. I am noticing some strange behaviour at the server end. Here is the scenario: the client sends 100 packets to the server, but at the server end, it wouldn't capture all of them. It would stop capturing after 95 packets, and the remaining 5 packets would be displayed when the client sends the next 100. I also tried adding some delay at the client end, but that didn't change the server behaviour. Any ideas why this could be happening. If need be, I can paste the code.

Thank you,
Vish