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July 31st, 2009, 04:00 AM
#1
XNA using wrong monitor
Hi,
I am currently working on a 2D Game and my workstation has 2 monitors. The primary monitor is selected and it is a standard 19" CRT monitor, the secondary is a 21" widescreen LCD. Whenever I run my app in fullscreen mode 800*600 pixel resolution it goes to the 2nd monitor not the primary.
Has anybody got any ideas on why this is occuring?
Thanks,
Jono.
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