I've just started properly using precompiled headers in my game engine:
Code:
// stdafx.h : include file for standard system include files,
// or project specific include files that are used frequently, but
// are changed infrequently
//

#pragma once


#define WIN32_LEAN_AND_MEAN    // Exclude rarely-used stuff from Windows headers



// TODO: reference additional headers your program requires here
#include <iostream>
#include <algorithm>
#include <map>
#include <string>
#include <vector>
I'm getting a lot of errors similar to:
Code:
cannot convert parameter 1 from 'const time_t *' to 'const __time32_t *'
from time.inl.

From reading around, this seems to be because another file is defining some time-related thing, and that to solve it I should rearrange my include order. However, I've tried switching the order of includes around but the error remains.

Anyone know how to fix this?

Cheers.