In my previous post I figured out (thanks to D_Drmmr) how to calculate arc cosine with real numbers (including numbers not in the range -1;1).
Anyway my application response times have increased by four times with this lineCode:_acos = -c*log(dotprods[j]+c*pow(one-pow(dotprods[j],2),0.5));
Is there any other way to calculate arc cosine (I am using VS2010 in a standard C++ project) faster?
Or is there any other possible engineering to make the program faster?
Thanks in advance




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