|
-
August 28th, 2010, 02:53 PM
#1
DirectX: split screen graphics and text
Doing some DirectX programming, but can't figure out the following: I want to have a full screen with graphics on one side, which would comprise about 70% of the screen and then text information on the remaining 30% of the screen. I already know how to create a full screen and put sprites on it, moving them around, some collision detection, but let's say I want to put text on the right side displaying the pixel location of the sprite I'm moving in the graphics part. Any guidance? Thx.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|