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December 6th, 2010, 07:54 AM
#1
How do you reflect and object on a plane?
I have been asked to reflect an object about the plane z = 1.
I have attempted this with the following code.
D3DXMatrixReflect (&m_matWorld, D3DXPlane(0.0,0.0,1.0f) );
but the D3DXPlane identifier isn't found. First of all I would like to know if this is what I need and if it is then where should be defined?
If im totally wrong here let me know. If I find a solution to this before an answer is given. I will post what I did to prevent others from getting this problem.
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