Quote Originally Posted by Mutant_Fruit View Post
However an important factor to note is the adoption of C# over C++ for new projects is going up. The majority of the Sims 3 was done in .NET. SecondLife using .NET as it's primary scripting language. Unity3D use .NET as their primary platform for game logic development.
Quote Originally Posted by Mutant_Fruit View Post
Now you can even get SIMD acceleration directly from 100% safe C# code http://tirania.org/blog/archive/2008/Nov-03.html . Did someone say super fast accelerated physics? I think so!
Quote Originally Posted by Mutant_Fruit View Post
[About .NET on PS3:] EA had no trouble doing this with The Sims 3 The also managed it on Mac OS too!
Wow, for real?!
I wasn't really following the new developments on "the scene" with this regard, so this is good news to me. Hell, it's music for my ears!


Quote Originally Posted by Mutant_Fruit View Post
.NET is an adequate replacement for C++ for most aspects of game development and this will only get better as time goes on.
Couldn't agree more!

BTW, since you seem to have some insight into the gaming industry, a question: Wouldn't nowadays game developers prefer using capabilities provided by pixel (fragment) shaders and vertex shaders and such, instead of using FPU instructions? At least in a general case? Or, maybe I'm off-track with this?