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May 10th, 2011, 01:36 PM
#1
Are there any 3D graphics support from Java
Hi folks,
I'm doing a project on Ray Tracing. Initially I plan to use some classic algorithm like Turner Whitted's.
Originally, I intended to use Visual C++ 2008 with OpenGL 3.0.
But I am considering alternatives.
As I understand, Java development environment is less complicated compared to using C++/OpenGL.
Therefore I also consider using Java. I've also done some information gathering that Java 3D is an extention for 3D graphics. However, I'm not very sure about its capability.
For example, I can implement vertices of a cube by specifying each vertex's x,y,z coordinates in C++/OpenGL. Can you do the same in Java 3D or should I ask, does Java 3D support this kind of approach?
Your information will be greatly appreciated!
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