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July 3rd, 2011, 03:24 PM
#1
3d camera rotation- how to obtain?
Hi,
Since a while I'm interested in 3d graphics programming, but my aim is to learn how to make one's own 3d engine, I really want to understand the math behind it .
I've created a camera which works quite well, the only problem i have is how to obtain proper rotation of it. When i rotate it about a Z axis then X and Y rotations are following the global axises (not the rotated X Y axises of the camera). When I try to do it in the reverse order, then I get false result with Z axis.
My question is : how to rotate camera around its own coordinates, not the word coordinates?
I'll appreciate any help,
best regards , gorgh
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