I keep getting memory leaks from GDI+ and i cant figure out whats doing it. Im trying to make a pixel detection system. I could really use some help finding whatever im doing wrong here >.< Doh!

Here is my first function where it says i ran out of memory.
Code:
 public Bitmap capturescreen(Rectangle rect)
        {
            Size sz = Screen.PrimaryScreen.Bounds.Size;
            IntPtr hDesk = GetDesktopWindow();
            IntPtr hSrce = GetWindowDC(hDesk);
            IntPtr hDest = CreateCompatibleDC(hSrce);
            IntPtr hBmp = CreateCompatibleBitmap(hSrce, sz.Width, sz.Height);
            IntPtr hOldBmp = SelectObject(hDest, hBmp);
            bool b = BitBlt(hDest, 0, 0, rect.Width, rect.Height, hSrce, 0, 0, CopyPixelOperation.SourceCopy | CopyPixelOperation.CaptureBlt);
            Bitmap bmp = Bitmap.FromHbitmap(hBmp); <---- says out of memory here
            SelectObject(hDest, hOldBmp);
            DeleteObject(hBmp);
            DeleteObject(hOldBmp);
            DeleteDC(hDest);
            ReleaseDC(hDesk, hSrce);
            
            
            
            return bmp;
        
        }
And here is the pixel search function which uses the above function.
Code:
        // P/Invoke declarations
        [DllImport("gdi32.dll")]
        static extern bool BitBlt(IntPtr hdcDest, int xDest, int yDest, int
        wDest, int hDest, IntPtr hdcSource, int xSrc, int ySrc, CopyPixelOperation rop);
        [DllImport("user32.dll")]
        static extern bool ReleaseDC(IntPtr hWnd, IntPtr hDc);
        [DllImport("gdi32.dll")]
        static extern IntPtr DeleteDC(IntPtr hDc);
        [DllImport("gdi32.dll")]
        static extern IntPtr DeleteObject(IntPtr hDc);
        [DllImport("gdi32.dll")]
        static extern IntPtr CreateCompatibleBitmap(IntPtr hdc, int nWidth, int nHeight);
        [DllImport("gdi32.dll")]
        static extern IntPtr CreateCompatibleDC(IntPtr hdc);
        [DllImport("gdi32.dll")]
        static extern IntPtr SelectObject(IntPtr hdc, IntPtr bmp);
        [DllImport("user32.dll")]
        public static extern IntPtr GetDesktopWindow();
        [DllImport("user32.dll")]
        public static extern IntPtr GetWindowDC(IntPtr ptr);



        public Point PixelSearch(Rectangle rect, int PixelColor, int Shade_Variation)
        {
            Color Pixel_Color = Color.FromArgb(PixelColor);

           
            Point Pixel_Coords = new Point(-1, -1);
            Bitmap RegionIn_Bitmap = capturescreen(rect);
            BitmapData RegionIn_BitmapData = RegionIn_Bitmap.LockBits(new Rectangle(0, 0, RegionIn_Bitmap.Width, RegionIn_Bitmap.Height), ImageLockMode.ReadWrite, PixelFormat.Format24bppRgb);

            int[] Formatted_Color = new int[3] { Pixel_Color.B, Pixel_Color.G, Pixel_Color.R }; //bgr
            
            unsafe
            {
                for (int y = 0; y < RegionIn_BitmapData.Height; y++)
                {
                    byte* row = (byte*)RegionIn_BitmapData.Scan0 + (y * RegionIn_BitmapData.Stride);

                    for (int x = 0; x < RegionIn_BitmapData.Width; x++)
                    {
                        if (row[x * 3] >= (Formatted_Color[0] - Shade_Variation) & row[x * 3] <= (Formatted_Color[0] + Shade_Variation)) //blue
                        {
                            if (row[(x * 3) + 1] >= (Formatted_Color[1] - Shade_Variation) & row[(x * 3) + 1] <= (Formatted_Color[1] + Shade_Variation)) //green
                            {
                                if (row[(x * 3) + 2] >= (Formatted_Color[2] - Shade_Variation) & row[(x * 3) + 2] <= (Formatted_Color[2] + Shade_Variation)) //red
                                {
                                    Pixel_Coords = new Point(x + rect.X, y + rect.Y);
                                    goto end;
                                }
                            }
                        }
                    }
                }
            }

        end:
            RegionIn_Bitmap.UnlockBits(RegionIn_BitmapData);
            return Pixel_Coords;
        }