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June 18th, 2015, 09:23 AM
#1
Implementig a hot-reload system
Hi! Some months ago I did a Master's Degree in 3D Game development. There I learn't that you can do something called hot-reload or reload on runtime which allows you to do changes without having to rebuild it again.
Example to understand it better: You build the program, run it and see an object that is not in the right place.
- Normal way would be: close it, go to the code and change the coords, save and build again it, and after the time needed to build, run it again and see the change. If build took 5min... total time spent = 7 min.
- Hot-Reload or reload on runtime (what I want): Without close it, go to the xml where you have the coords, change the coords, go to your program and press the key you have programmed to recharge the xml, see the changes. Total time = 1min.
In videogames you can do this using the lua scripting system for example.
Now I am joining a project (not a videogame itself but with a lot of graphics and 2D animations/mini games) and I think that hot-reload would be very helpfull. The project is made in eclipse, on a fedora (unix system) so the question is: Do you know other languages or ways to do the hot-reload besides Lua? If you do, which system do you think is the best to implement on my case and why? (i.e. Lua in unix is easier than in windows as I've read). I need something easy to implement /add ...
Thank you so much!
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