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September 27th, 2016, 10:03 AM
#1
enum FRED.ToString() gives "Audio"
i have made 2 dll's
- has the main code in it
- has the enums in it
when i run i, its ok. However if i change the enum file, the i start getting weird outputs
Code:
public enum EDebugTypeBase
{
Init = 0,
InitAndFixed = 1,
Contact = 2,
Rotation = 3,
Disabled = 4,
Destroyed = 5,
Finish = 6,
RollUp = 7,
Button = 8,
OnRecoveryError = 9,
TextArea = 10,
Paytable = 11,
Bets = 12,
EasyBet = 13,
EarlyReturn = 14,
Audio = 15,
Temp_ = 16,
_Temp_ = 17,
ALL = 18,
}
when i change it to
Code:
public enum EDebugTypeBase
{
Init = 0,
InitAndFixed = 1,
Contact = 2,
Rotation = 3,
Disabled = 4,
Destroyed = 5,
Finish = 6,
RollUp = 7,
Button = 8,
OnRecoveryError = 9,
TextArea = 10,
Paytable = 11,
Bets = 12,
EasyBet = 13,
EarlyReturn = 14,
Audio = 15,
Temp_ = 16,
_Temp_ = 17,
FRED = 18,
ALL = 19,
}
and then build it and then output
Code:
EDebugTypeBase.ALL.ToString()
it out puts
i would like to not have to rebuild the main code and only do the enum code, how do i do this, or can i ?
The main code was made with a reference to the enum.dll , but its set to CopyLocal : False, so that the enum will be separate
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