Hi all,
I'm currently working on a project and i have found myself stuck. I am aware that I need to make an identifier to fix those errors but I can seem to make it in the right place (or make it right at all.) I'm sorry if you find my code confusing as i'm still a beginner. I hope you are able to guide me in the right direction. My moveUp, moveDown etc, getMonsterX(and y) and my x and y are all errors. I have tried to correct these by identifying them in the .h files but i must have done it wrong.
Sorry if my post is in the wrong place etc, i have just joined this site (:

my main GameWorld.cpp file
Code:
#include <iostream>
#include "GameWorld.h"
#include <windows.h>
#include "Vector2.h"
#include "Monster.h"



using namespace std;


int option;		//allowing the user to exit the menu and begin the game


//-----GAME MENU-------

void GameWorld::menu(){

	Vector2 vec;	//calling the Vector2 func
	vec.SetX(1);	// Setting the X Values of the player
	vec.SetY(1);	// Setting the Y Values of the player

	system("cls");

	cout << "Computer Games Development AS1" << endl;	//Title
	cout << "" << endl;

	cout << "Your Starting X,Y Coordinates Are:" << endl;	//Starting Coordinates Displayed To Player 
	cout << "" << endl;
	cout << "X = " << vec.GetX() << endl;	//vector get function to display the X,Y coordanites
	cout << "" << endl;
	cout << "Y = " << vec.GetY() << endl;
	cout << "" << endl;

	cout << "Press 1 and Enter to Start The Game" << endl;	//Option funtion to exit the menu and begin the game
	cout << "" << endl;

	cin >> option;

	system("PAUSE");

}

void GameWorld::Move(){

	///----------------------------ADD IF OPTION -------------------------


	cout << "Your current X and Y Coordinates are:" << endl;
	cout << "" << endl;
	cout << "" << endl;

	char map[10][11] = {
		"##########",
		"#        #",
		"#---     #",
		"#        #",
		"#     ---#",
		"#        #",
		"#---     #",
		"#        #",
		"#        #",
		"##########"
	};

}

	void player(Player*player){
		char direction;                  //Stores user input
		cin >> direction;                //Get's user input
		switch (direction) {
		case 'a': moveLeft(player);
		case 'A':
			break;

		case 'd': moveRight(player);
		case 'D':
			break;

		case 'w': moveUp(player);
		case 'W':
			break;
		
		case 's': moveDown(player);
		case 'S':
			break;
		
		}
	}





//----MONSTER-------
void Monster::monster(){


	if (x == 0) { x++; } //Monster will spawned within x - 0 to 11
	if (x == 11){ x--; }


int getMonsterX(){ return x; }

if (x == 0) { y++; } //Monster will spawned within y - 0 to 11
if (x == 11){ y--; }


int getMonsterX(){ return y; }

//Monster(int playX, int playY){ x = playX; y = playY; } --------FIX

};


//----CLEAN UP-------
void GameWorld::cleanup(){

	std::cout << "Game Is Now Closing" << std::endl;	//cout statement for game closing
}
My Monster.h file
Code:
#include "Vector2.h"

class Monster{
private:
	int x, y; //Monster Location Storage

public:
	///----MONSTER X COORDINATES----

	void monster();

	void setX(int newX){ //set monster X coordinate
		x = newX;
		if (x == 0) { x++; } //set monsters X coordanite between 0-11
		if (x == 11){ x--; }
	}

	int getMonsterX(){ return x; }


	///----MONSTER Y COORDINATES----

	void setY(int newY){  //set monster Y coordinate
		y = newY;
		if (y == 0) { y++; }//set monsters Y coordanite between 0-11
		if (y == 11){ y--; }
	}

	int getMonsterY(){ return y; }

	Monster(int startX, int startY){ x = startX; y = startY; }


	};

class Player{
private:
	int x, y; //Monster Location Storage

public:

	void player();

	void setX(int newX){ x = newX; } // setting Players X coordinate
	int getPlayerX(){ return x; }

	void setY(int newy){ y = newy; }// setting Players Y coordinate
	int getPlayerY(){ return y; }


//Player Functions that allow them to move
	void moveLeft(Player *player)

	{
		player->setY(player->getPlayerY() - 1);
	}

	void moveRight(Player *player)
	{
		player->setY(player->getPlayerY() + 1);
	}

	void moveUp(Player *player)
	{
		player->setX(player->getPlayerX() - 1);

	}

	void moveDown(Player *player)
	{
		player->setX(player->getPlayerX() + 1);

	}

};
and finally my Gameworld.h file

Code:
#pragma once

class GameWorld{
private:
	
	

public:
	GameWorld(int x, int y);
	~GameWorld();

	bool active = true;
	int x = 1;
	int y = 1;

	void Move();
	void init();
	void menu();
	void gameLoop();
	void cleanup();

};
Thanks for your time.