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April 10th, 1999, 03:49 AM
#1
List Control Selection Processing
In a program I'm working on right now I need to select any number of rows in a list control and remove them when the user presses a button, and destroy a CStringList object associated with each item. The problem is the darned things won't go away. I'm using the following handler:
void CIncludeDlg::OnRemdir()
{
CStringList* plSubDirs; // Pointer to a list of subdirectories
int nItem = -1; // Item index in the control
while ((nItem = m_lcIncludeList.GetNextItem(nItem, LVNI_ALL | LVNI_SELECTED)) != -1)
{
// Deallocate the associated stringlist object
plSubDirs = (CStringList*) m_lcIncludeList.GetItemData(nItem);
if (plSubDirs != NULL)
delete plSubDirs;
// Remove this item from the list control
m_lcIncludeList.DeleteItem(nItem);
}
}
When I attempt to remove more than one item from the list, only a few of them will actually disappear from the control. A run through the debugger seems to indicate that GetNextItem() is returning -1 somewhere in the middle of the selected items. Does anyone have an idea what's happening here?
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April 11th, 1999, 02:59 PM
#2
Re: List Control Selection Processing
You have to delete the list control items starting at the last one, not at the first one! For example, given these items:
Apple
Banana
Cherry
If I want to delete items 0 and 1 (Apple and Banana), if I incorrectly start at the top of the list and delete item 0, Banana is now item 0, and Cherry is now item 1. When I next delete item 1, Cherry is incorrectly deleted!
LA Leonard - Definitive Solutions, Inc.
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April 11th, 1999, 08:43 PM
#3
Re: List Control Selection Processing
Oop.. Crud, you're right. I didn't anticipate that the index numbers would change during deletion. A simple little recursive function cleared up my problems. Thanks for your help, Leonard.
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