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May 6th, 1999, 06:16 PM
#1
Asynchronous vs Synchronous sockets.
Which is better suited to what? It makes sense that synchronous sockets need to be run using threads, and that asyncronous doesn't. But can a server setup with asynchronous sockets handle more connections/load then an a server with synchronous sockets? Consider the following situation:
[--snip---]
A server will handle a high volume of people that will be connected to the server over a long period of time. There isn't a lot of traffic that will be going back and forth, but there is the potential of a lot of traffic.
[--snip---]
The socket code could be setup to be synchronous, and each connection is sitting on it's on thread. Any packets that come in, are posted to a message que that the main thread reads from.
Or
The socket code could be setup to be asynchronous, and each connection sits in a list of connections. Any packets that come in, are posted to a message que that the main thread reads from.
What would be the best way of approaching this?
Thanks
Orion
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May 9th, 1999, 03:05 AM
#2
Re: Asynchronous vs Synchronous sockets.
Orion,
Usage of asynchronous or synchronous depends on your requirement. if the protocol using which you would be communicating is synchronous such as ftp which maintains a session of who ever is logged in the implementation is easier using synchronous sockets.
In case of http protocols asynchronous sockets would be a easier implementation.
Also be careful when you use threads with MFC Socket abstraction classes. You cannot pass a instance of CSocket across the thread.
Samir
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May 9th, 1999, 11:17 AM
#3
Re: Asynchronous vs Synchronous sockets.
I'm designing both the client and the server, so it's just a matter of figuring out which is a better implimentation, and how many threads and sockets NT can have.
Orion
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