|
-
May 10th, 1999, 07:28 PM
#1
OpenGL
ok i just started with OpenGl so im probably looking at this the wrong way, but heres my problem:
I got a list of polygons and their respective verticies, this all in one list to make up a object, like a cube, i have two of three of these for now, when render the scene i want to render one of these objects a certian amount above the y-axis of the second object, how do i determine where to translate it to?, also is there anyway to move the camera? as in leave everything in a static position and rotation and just move where your looking at it from?
thank you for your time, and hopefully your answer,
regards,
matt bell
Of all the things I've lost I miss my mind the most
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|