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December 29th, 2005, 03:51 AM
#3
Re: 2D rendering engine
Check out AntiGrain Geometry Library.
 Originally Posted by AntiGrain
Anti-Grain Geometry (AGG) is an Open Source, free of charge graphic library, written in industrially standard C++. AGG doesn't depend on any graphic API or technology. Basically, you can think of AGG as of a rendering engine that produces pixel images in memory from some vectorial data. But of course, AGG can do much more than that. The ideas and the philosophy of AGG are:
- Anti-Aliasing.
- Subpixel Accuracy.
- The highest possible quality.
- High performance.
- Platform independence and compatibility.
- Flexibility and extensibility.
- Lightweight design.
- Reliability and stability (including numerical stability).
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