Quote Originally Posted by MrViggy
In general, I think the idea is that if your app is requesting small amounts of memory, and it fails to get any (which means, on Windows, you're probably getting close to the 2GB limit), there's not much more your applciation can do (can't continue).
I have experienced applications that supported very well out-of-memory conditions.
Simply, the current operation fail, but it is still possible to use the software, save, modify what I want, etc...

I have also seen applications crashing stupidly...