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  1. #1
    Join Date
    Jun 2006
    Posts
    15

    Question Assigment HELP.. stuck & confused..

    I have everything able to compile, but I have to add a few things and I am not sure what to do. Any suggestions or ideas would be GREATLY appreciated cause i am pretty clueless at this point.
    THANKS!!
    Write a function that returns the info of the n'th element of the linked list. If no such element exists, terminate the program.

    Write a function that deletes the n'th element in the linked list. If no such element exists, output an appropriate message.





    Code:
    #ifndef H_LinkedListType
    #define H_LinkedListType
    
    #include <iostream>
    #include <cassert>
    using namespace std;
    
    template <class Type>
    struct nodeType
    {
    	Type info;
    	nodeType<Type> *link;
    };
    
    template<class Type>
    class linkedListType
    {
    	friend ostream& operator<<(ostream&, const linkedListType<Type>&);
    
    public:
        const linkedListType<Type>& operator=
              			      (const linkedListType<Type>&); 
    		//Overload the assignment operator.
        void initializeList(); 
     		//Initializes the list to an empty state.
    	    //Postcondition: first = NULL, last = NULL,
    		//                count = 0
        bool isEmptyList();
     		//Function to determine whether the list is empty. 
    		//Postcondition: Returns true if the list is empty;
    		//               otherwise, returns false.
    
    	int length();
    		//Function to return the number of nodes in the 
    		//list.
    		//Postcondition: The value of count is returned.
        void destroyList();
     		//Function to delete all the nodes from the list.
      		//Postcondition: first = NULL, last = NULL, 
    		//               count = 0
        Type front(); 
     		//Function to return the first element of the list.
     		//Precondition: The list must exist and must not be
    		//empty.
      		//Postcondition: If the list is empty, then the 
     		//               program terminates; otherwise, 
    	    //               the first element of the list is 
    		//               returned.
        Type back(); 
           //Function to return the last element of the
           //list.
    		//Precondition: The list must exist and must not
    		//be empty.
    		//Postcondition: If the list is empty, then the 
    		//               program terminates; otherwise,
    		//               the last element of the list is 
    		//               returned.
    
       bool search(const Type& searchItem);
    		//Function to determine whether searchItem is in 
    		//the list.
    		//Postcondition: Returns true if searchItem is found
    		//               in the list; otherwise, it returns
    		//               false.
    
        void insertFirst(const Type& newItem);
    		//Function to insert newItem in the list.
    		//Postcondition: first points to the new list 
    		//                and newItem is inserted at the
    		//                beginning of the list.
    
        void insertLast(const Type& newItem);
    		//Function to return newItem at the end of the
    		//list.
    	    //Postcondition: first points to the new list, 
    		//                newItem is inserted at the end
    		//                of the list, and last points to
    		//                the last node in the list.
    
        void deleteNode(const Type& deleteItem);
      		//Function to delete deleteItem from the list.
     		//Postcondition: If found, the node containing 
       		//               deleteItem is deleted from the 
    		//                list, first points to the first
    		//                node, and last points to the last 
    		//                node of the updated list. 
    
    	Type getKThElement(int k); 
    	
    	void deteteKthElement(int k);
    
        linkedListType(); 
       		//default constructor
     		//Initializes the list to an empty state.
     		//Postcondition: first = NULL, last = NULL, 
    		//               count = 0 
    
        linkedListType(const linkedListType<Type>& otherList); 
             //copy constructor
    
        ~linkedListType();   
        	//destructor
       		//Deletes all the nodes from the list.
        	//Postcondition: The list object is destroyed. 
    
    protected:
        int count;		//variable to store the number of 
     					//elements in the list
        nodeType<Type> *first; //pointer to the first node of 
                               //the list
        nodeType<Type> *last;  //pointer to the last node of 
                               //the list 
    private:
        void copyList(const linkedListType<Type>& otherList); 
    		//Function to make a copy of otherList.
    		//Postcondition: A copy of otherList is created 
    		//               and assigned to this list.
    };
    
    template<class Type>
    bool linkedListType<Type>::isEmptyList()
    {
    	return(first == NULL);
    }
    
    template<class Type>
    linkedListType<Type>::linkedListType() // default constructor
    {
    	first = NULL;
    	last = NULL;
    	count = 0;
    }
    
    template<class Type>
    void linkedListType<Type>::destroyList()
    {
    	nodeType<Type> *temp;   //pointer to deallocate the memory 
    							//occupied by the node
    	while(first != NULL)    //while there are nodes in the list
    	{
    	   temp = first;        //set temp to the current node
    	   first = first->link; //advance first to the next node
    	   delete temp;         //deallocate memory occupied by temp
    	}
    
    	last = NULL;	//initialize last to NULL; first has already
                       //been set to NULL by the while loop
     	count = 0;
    }
    
    	
    template<class Type>
    void linkedListType<Type>::initializeList()
    {
    	destroyList(); //if the list has any nodes, delete them
    }
    
    template<class Type>
    int linkedListType<Type>::length()
    {
     	return count;
    }  // end length
    
    template<class Type>
    Type linkedListType<Type>::front()
    {   
        assert(first != NULL);
       	return first->info; //return the info of the first node	
    }//end front
    
    
    template<class Type>
    Type linkedListType<Type>::back()
    {   
    	 assert(last != NULL);
       	 return last->info; //return the info of the first node	
    }//end back
    
    template<class Type>
    bool linkedListType<Type>::search(const Type& searchItem)
    {
        nodeType<Type> *current; //pointer to traverse the list
        bool found;
    
        current = first; //set current to point to the 
                         //first node in the list
        found = false;   //set found to false
    
        while(current != NULL && !found)		//search the list
            if(current->info == searchItem)     //item is found
               found = true;
            else
               current = current->link; //make current point 
                                        //to the next node
         
         return found;
    }//end search
    
    template<class Type>
    void linkedListType<Type>::insertFirst(const Type& newItem)
    {
    	nodeType<Type> *newNode; //pointer to create the new node
    
    	newNode = new nodeType<Type>; //create the new node
    
    	assert(newNode != NULL);	//If unable to allocate memory, 
     								//terminate the program
    
    	newNode->info = newItem; 	   //store the new item in the node
    	newNode->link = first;        //insert newNode before first
    	first = newNode;              //make first point to the 
                                     //actual first node
    	count++; 			   //increment count
    
    	if(last == NULL)   //if the list was empty, newNode is also 
                          //the last node in the list
    		last = newNode;
    }
    
    template<class Type>
    void linkedListType<Type>::insertLast(const Type& newItem)
    {
    	nodeType<Type> *newNode; //pointer to create the new node
    
    	newNode = new nodeType<Type>; //create the new node
    
    	assert(newNode != NULL);	//If unable to allocate memory, 
     							//terminate the program
    
    	newNode->info = newItem;      //store the new item in the node
    	newNode->link = NULL;         //set the link field of newNode
             						//to NULL
    
    	if(first == NULL)	//if the list is empty, newNode is 
         					//both the first and last node
    	{
    		first = newNode;
    		last = newNode;
    		count++;		//increment count
    	}
    	else			//the list is not empty, insert newNode after last
    	{
    		last->link = newNode; //insert newNode after last
    		last = newNode;   //make last point to the actual last node
    		count++;		//increment count
    	}
    }//end insertLast
    
    template<class Type>
    void linkedListType<Type>::deleteNode(const Type& deleteItem)
    {
    	nodeType<Type> *current; //pointer to traverse the list
    	nodeType<Type> *trailCurrent; //pointer just before current
    	bool found;
    
    	if(first == NULL)    //Case 1; list is empty. 
    		cerr<<"Can not delete from an empty list.\n";
    	else
    	{
    		if(first->info == deleteItem) //Case 2 
    		{
    			current = first;
    			first = first->link;
    			count--;
    			if(first == NULL)    //list had only one node
    				last = NULL;
    			delete current;
    		}
    		else  //search the list for the node with the given info
    		{
    			found = false;
    			trailCurrent = first;   //set trailCurrent to point to
                                     //the first node
    			current = first->link;  //set current to point to the 
        			   //second node
    	
    			while((!found) && (current != NULL))
    			{
      				if(current->info != deleteItem) 
    				{
    					trailCurrent = current;
    					current = current-> link;
    				}
    				else
    					found = true;
    			} // end while
    
    			if(found) //Case 3; if found, delete the node
    			{
    				trailCurrent->link = current->link;
    				count--;
    
    				if(last == current)      //node to be deleted was 
                                         //the last node
    					last = trailCurrent;  //update the value of last
    				delete current;  //delete the node from the list
    			}
    			else
    				cout<<"Item to be deleted is not in the list."<<endl;
    		} //end else
    	} //end else
    } //end deleteNode
    
    
    	//Overloading the stream insertion operator
    template<class Type>
    ostream& operator<<(ostream& osObject, const linkedListType<Type>& list)
    {
    	nodeType<Type> *current; //pointer to traverse the list
    
    	current = list.first;   //set current so that it points to 
    					   //the first node
    	while(current != NULL) //while more data to print
    	{
    	   osObject<<current->info<<" ";
    	   current = current->link;
    	}
    
    	return osObject;
    }
    
    template<class Type>
    linkedListType<Type>::~linkedListType() // destructor
    {
    	destroyList(); 
    }//end destructor
    
    
    template<class Type>
    void linkedListType<Type>::copyList
                	      (const linkedListType<Type>& otherList) 
    {
       nodeType<Type> *newNode; //pointer to create a node
       nodeType<Type> *current; //pointer to traverse the list
    
       if(first != NULL)	//if list is nonempty, make it empty
    	  destroyList();
    
       if(otherList.first == NULL) //otherList is empty
       {
    		first = NULL;
    		last = NULL;
     		count = 0;
       }
       else
       {
    		current = otherList.first;  //current points to the 
    									//list to be copied
    		count = otherList.count;
    
    			//copy the first node
    		first = new nodeType<Type>;  //create the node
    
     		assert(first != NULL);
    
    		first->info = current->info; //copy the info
    		first->link = NULL;  	     //set the link field of 
    									 //the node to NULL
    		last = first;    		     //make last point to the 
                						 //first node
    		current = current->link;     //make current point to the 
               							 //next node
    
    			//copy the remaining list
    		while(current != NULL)
    		{
    			newNode = new nodeType<Type>;  //create a node
    
    			assert(newNode!= NULL);
    
    			newNode->info = current->info;	//copy the info
    			newNode->link = NULL;   	    //set the link of 
                                            //newNode to NULL
    			last->link = newNode; 		//attach newNode after last
    			last = newNode;   			//make last point to
    										//the actual last node
    			current = current->link;	//make current point to
           									//the next node
    		}//end while
    	}//end else
    }//end copyList
    
    
    	//copy constructor
    template<class Type>
    linkedListType<Type>::linkedListType
                	      (const linkedListType<Type>& otherList) 
    {
    	first = NULL;
    
    	copyList(otherList);
    	
    }//end copy constructor
    
    	//overload the assignment operator
    template<class Type>
    const linkedListType<Type>& linkedListType<Type>::operator=
       	 	 		(const linkedListType<Type>& otherList)
    { 
         
    	if(this != &otherList) //avoid self-copy
    	{
    		copyList(otherList);
    	}//end else
    
    	return *this; 
    }
    
    #endif
    Last edited by brokenbndgedoll; June 18th, 2006 at 02:11 PM.

  2. #2
    Join Date
    Nov 2005
    Posts
    63

    Re: Assigment HELP.. stuck & confused..

    This is not a good way to get help on this forum. We are not here to do your homework for you. Instead, why don't you try something and if it doesn't work, post the code to your solution here and we will give you hints that way.

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