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February 7th, 2007, 02:56 PM
#1
Choosing a language for the 3d engine...
Hi people!!!!
I have notions about many languages, But I'd like to know which language do you recommend me.
Because of is a 3Dgame and must be as efficient as possible I think the language matters.
I'm between c++ and c#
I think c++ is as powerful as dificult and c# it's easyer
And the important points are:
The game will run under windows
Using OPengl
Must be fast
Any suggestion?
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February 7th, 2007, 04:05 PM
#2
Re: Choosing a language for the 3d engine...
Personally, I prefer C++, although you might want to write the high computational graphical part in C++ and the game logic in C#, while using managed/unmanaged C++ to.
If you don't want to get involved with C++, CsGL implements a wrapper for OpenGL allowing any .NET language to use it.
Best of luck !
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February 14th, 2007, 07:39 AM
#3
Re: Choosing a language for the 3d engine...
C# can be almost as fast as C++ (the difference is not noticable) and has some neat tricks and a wide standard library.
However seeing as you want to use opengl I think C++ is a better choice.
If you still want to use C# I think you should check out the tao framework http://www.taoframework.com/Home , since CsGL (which hasn't been updated since april 2003).
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February 20th, 2007, 01:39 PM
#4
Re: Choosing a language for the 3d engine...
Last edited by nolxev; January 13th, 2008 at 12:15 PM.
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