This is just because of the default ostream outputprecision.
try like this
KurtCode:#include <iostream> #include <iomanip> using namespace std; double sqrtOfTwo(int counter) { if (counter==0) return 0; else { counter--; return 1.0/(2.0+sqrtOfTwo(counter)); } } int main() { cout << setprecision(12) << sqrtOfTwo(10); // doesn't really matter what number comes here return 0; }




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