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  1. #1
    Join Date
    Jul 2007
    Location
    london
    Posts
    247

    bitblt and bitmaps

    i want to make a bitmap class where i can draw a bitmap on screen

    but i also want to be able to undraw the bitmap, so therefore i also want to know whats underneath the bitmap

    Code:
    #pragma once
    
    #include <windows.h>
    
    class bitmap{
    public:
    	bitmap(HWND hwnd,HINSTANCE hinstance, LPCTSTR str):
    	    _hwnd(hwnd),
    		_hdc(GetDC(_hwnd)),
    		_hbitmap(LoadBitmap(hinstance,str)),
    		_hdcmem(CreateCompatibleDC(_hdc)),
    		_hdcunder(CreateCompatibleDC(_hdc)),
    		x_pos(0),
    		y_pos(0){
    		SelectObject(_hdcmem,_hbitmap);
    		BITMAP bitmap;
    		GetObject(_hbitmap,sizeof(BITMAP),&bitmap);
    		x_size = bitmap.bmWidth;
    		y_size = bitmap.bmHeight;
    	}
    	~bitmap(){
    		DeleteDC(_hdcmem);
    		ReleaseDC(_hwnd,_hdc);
    	}
    	void draw(int x, int y){
    		BitBlt(_hdcunder,x_pos=x,y_pos=y,x_size,y_size,_hdc,0,0,SRCCOPY);
    		BitBlt(_hdc,x_pos,y_pos,x_size,y_size,_hdcmem,0,0,SRCCOPY);
    	}
    	void undraw(){
    		BitBlt(_hdc,x_pos,y_pos,x_size,y_size,_hdcunder,0,0,SRCCOPY);
    	}
    private:
    	HWND _hwnd; //windows handle
    	HDC _hdc;   //dc for painting
    	HBITMAP _hbitmap; //bitmap handle
    	HDC _hdcmem;  //bitmap memory
    	HDC _hdcunder; //memory fro what was under the bitmap that i drew
    	int x_size, //metrics of bitmap
    		y_size;
    	int x_pos,//position of bitmap for undrawing it
    		y_pos;
    };
    /what i'm trying to do is store what is underneath the position where the bitmap will be drawin to be put in _hdcunder, the draw the bitmap, then when undraw() is called it will putback the original imiage, why doesn't this work?

  2. #2
    Join Date
    Jun 2008
    Posts
    592

    Re: bitblt and bitmaps

    I haven't tried to run it, but I do see a few problems

    Are you using LoadBitmap to load from a file on the hard drive?
    Code:
    BitBlt(_hdcunder,x_pos=x,y_pos=y,x_size,y_size,_hdc,0,0,SRCCOPY);
    x_pos = x and y_pos = y will always equal to 1
    Code:
    x_pos=x;
    y_pos=y;
    BitBlt(_hdcunder,x_pos,y_pos,x_size,y_size,_hdc,0,0,SRCCOPY);
    0100 0111 0110 1111 0110 0100 0010 0000 0110 1001 0111 0011 0010 0000 0110 0110 0110 1111 0111 0010
    0110 0101 0111 0110 0110 0101 0111 0010 0010 0001 0010 0001 0000 0000 0000 0000
    0000 0000 0000 0000

  3. #3
    Join Date
    Jul 2007
    Location
    london
    Posts
    247

    Re: bitblt and bitmaps

    no i'm loading them from a rc file

    heres the test implementation
    Code:
    // bitmap_class.cpp : Defines the entry point for the application.
    //
    
    #include "stdafx.h"
    #include "bitmap_class.h"
    
    #include "bitmap.h"
    
    #define MAX_LOADSTRING 100
    
    // Global Variables:
    HINSTANCE hInst;								// current instance
    TCHAR szTitle[MAX_LOADSTRING];					// The title bar text
    TCHAR szWindowClass[MAX_LOADSTRING];			// the main window class name
    
    // Forward declarations of functions included in this code module:
    ATOM				MyRegisterClass(HINSTANCE hInstance);
    BOOL				InitInstance(HINSTANCE, int);
    LRESULT CALLBACK	WndProc(HWND, UINT, WPARAM, LPARAM);
    INT_PTR CALLBACK	About(HWND, UINT, WPARAM, LPARAM);
    
    int APIENTRY _tWinMain(HINSTANCE hInstance,
                         HINSTANCE hPrevInstance,
                         LPTSTR    lpCmdLine,
                         int       nCmdShow)
    {
    	UNREFERENCED_PARAMETER(hPrevInstance);
    	UNREFERENCED_PARAMETER(lpCmdLine);
    
     	// TODO: Place code here.
    	MSG msg;
    	HACCEL hAccelTable;
    
    	// Initialize global strings
    	LoadString(hInstance, IDS_APP_TITLE, szTitle, MAX_LOADSTRING);
    	LoadString(hInstance, IDC_BITMAP_CLASS, szWindowClass, MAX_LOADSTRING);
    	MyRegisterClass(hInstance);
    
    	// Perform application initialization:
    	if (!InitInstance (hInstance, nCmdShow))
    	{
    		return FALSE;
    	}
    
    	hAccelTable = LoadAccelerators(hInstance, MAKEINTRESOURCE(IDC_BITMAP_CLASS));
    
    	// Main message loop:
    	while (GetMessage(&msg, NULL, 0, 0))
    	{
    		if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
    		{
    			TranslateMessage(&msg);
    			DispatchMessage(&msg);
    		}
    	}
    
    	return (int) msg.wParam;
    }
    
    
    
    //
    //  FUNCTION: MyRegisterClass()
    //
    //  PURPOSE: Registers the window class.
    //
    //  COMMENTS:
    //
    //    This function and its usage are only necessary if you want this code
    //    to be compatible with Win32 systems prior to the 'RegisterClassEx'
    //    function that was added to Windows 95. It is important to call this function
    //    so that the application will get 'well formed' small icons associated
    //    with it.
    //
    ATOM MyRegisterClass(HINSTANCE hInstance)
    {
    	WNDCLASSEX wcex;
    
    	wcex.cbSize = sizeof(WNDCLASSEX);
    
    	wcex.style			= CS_HREDRAW | CS_VREDRAW;
    	wcex.lpfnWndProc	= WndProc;
    	wcex.cbClsExtra		= 0;
    	wcex.cbWndExtra		= 0;
    	wcex.hInstance		= hInstance;
    	wcex.hIcon			= LoadIcon(hInstance, MAKEINTRESOURCE(IDI_BITMAP_CLASS));
    	wcex.hCursor		= LoadCursor(NULL, IDC_ARROW);
    	wcex.hbrBackground	= (HBRUSH)(COLOR_WINDOW+1);
    	wcex.lpszMenuName	= MAKEINTRESOURCE(IDC_BITMAP_CLASS);
    	wcex.lpszClassName	= szWindowClass;
    	wcex.hIconSm		= LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
    
    	return RegisterClassEx(&wcex);
    }
    
    //
    //   FUNCTION: InitInstance(HINSTANCE, int)
    //
    //   PURPOSE: Saves instance handle and creates main window
    //
    //   COMMENTS:
    //
    //        In this function, we save the instance handle in a global variable and
    //        create and display the main program window.
    //
    BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
    {
       HWND hWnd;
    
       hInst = hInstance; // Store instance handle in our global variable
    
       hWnd = CreateWindow(szWindowClass, szTitle, WS_OVERLAPPEDWINDOW,
          CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
    
       if (!hWnd)
       {
          return FALSE;
       }
    
       ShowWindow(hWnd, nCmdShow);
       UpdateWindow(hWnd);
    
       return TRUE;
    }
    
    //
    //  FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
    //
    //  PURPOSE:  Processes messages for the main window.
    //
    //  WM_COMMAND	- process the application menu
    //  WM_PAINT	- Paint the main window
    //  WM_DESTROY	- post a quit message and return
    //
    //
    LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
    {
    	int wmId, wmEvent;
    	PAINTSTRUCT ps;
    	HDC hdc;
    	static int x(0),y(0);
    
    	HINSTANCE hinstance;
    
    	static bitmap* bmp;
    	static bitmap* backround;
    
    	switch (message)
    	{
    	case WM_CREATE:
    		hinstance = ((LPCREATESTRUCT) lParam)->hInstance;;
    		bmp = new bitmap(hWnd,((LPCREATESTRUCT) lParam)->hInstance,TEXT("bitmap_a"));
    		backround = new bitmap(hWnd,((LPCREATESTRUCT) lParam)->hInstance,TEXT("bitmap_b"));
    		break;
    	case WM_COMMAND:
    		wmId    = LOWORD(wParam);
    		wmEvent = HIWORD(wParam);
    		// Parse the menu selections:
    		switch (wmId)
    		{
    		case IDM_ABOUT:
    			DialogBox(hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
    			break;
    		case IDM_EXIT:
    			DestroyWindow(hWnd);
    			break;
    		default:
    			return DefWindowProc(hWnd, message, wParam, lParam);
    		}
    		break;
    	case WM_PAINT:
    		backround->draw(100,100);
    		bmp->draw(x,y);
    		ValidateRect(hWnd,0);
    		break;				  
    	case WM_KEYDOWN:
    		bmp->undraw();
    		switch(wParam){
    			case VK_UP:
    				--y;
    				break;
    			case VK_DOWN:
    				++y;
    				break;
    			case VK_RIGHT:
    				++x;
    				break;
    			case VK_LEFT:
    				--x;
    				break;
    			default:
    				break;
    		}
    		bmp->draw(x,y);
    		break;
    	case WM_DESTROY:
    		PostQuitMessage(0);
    		break;
    	default:
    		return DefWindowProc(hWnd, message, wParam, lParam);
    	}
    	return 0;
    }
    
    // Message handler for about box.
    INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
    {
    	UNREFERENCED_PARAMETER(lParam);
    	switch (message)
    	{
    	case WM_INITDIALOG:
    		return (INT_PTR)TRUE;
    
    	case WM_COMMAND:
    		if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
    		{
    			EndDialog(hDlg, LOWORD(wParam));
    			return (INT_PTR)TRUE;
    		}
    		break;
    	}
    	return (INT_PTR)FALSE;
    }

  4. #4
    Join Date
    Jun 2008
    Posts
    592

    Re: bitblt and bitmaps

    Did you try changing your first bitblt in your draw to this:
    Code:
    x_pos=x;
    y_pos=y;
    BitBlt(_hdcunder,x_pos,y_pos,x_size,y_size,_hdc,0,0,SRCCOPY);
    0100 0111 0110 1111 0110 0100 0010 0000 0110 1001 0111 0011 0010 0000 0110 0110 0110 1111 0111 0010
    0110 0101 0111 0110 0110 0101 0111 0010 0010 0001 0010 0001 0000 0000 0000 0000
    0000 0000 0000 0000

  5. #5
    Join Date
    Jul 2007
    Location
    london
    Posts
    247

    Re: bitblt and bitmaps

    yep, and i'm pretty shore i don't need to as it should be evaluated to the value of x anyway as it's equivilent to

    Code:
    (x_pos=x,x_pos)

  6. #6
    Join Date
    Jun 2008
    Posts
    592

    Re: bitblt and bitmaps

    oh right. I was thinking of an if statement where if( x = x_pos) would equal true. I will look better now . I will reread the code. Can you upload a working project? It would make it much easier for me to run to debug.

    EDIT: Nevermind. I have worked a small project out. I am trying to fix your problem. It seems like _hdcunder doesn't work correctly
    Last edited by Joeman; August 23rd, 2008 at 09:33 AM.
    0100 0111 0110 1111 0110 0100 0010 0000 0110 1001 0111 0011 0010 0000 0110 0110 0110 1111 0111 0010
    0110 0101 0111 0110 0110 0101 0111 0010 0010 0001 0010 0001 0000 0000 0000 0000
    0000 0000 0000 0000

  7. #7
    Join Date
    Jun 2008
    Posts
    592

    Re: bitblt and bitmaps

    Okay. I figured it out for the most part .

    Put this at the botoom of your constructor:
    Code:
    iBitmap = CreateCompatibleBitmap(_hdc, x_size, y_size);
    SelectObject(_hdcunder, iBitmap);
    Put this in your deconstructor:
    Code:
    DeleteObject(iBitmap);
    Put this in your private variables:
    Code:
    HBITMAP iBitmap;
    0100 0111 0110 1111 0110 0100 0010 0000 0110 1001 0111 0011 0010 0000 0110 0110 0110 1111 0111 0010
    0110 0101 0111 0110 0110 0101 0111 0010 0010 0001 0010 0001 0000 0000 0000 0000
    0000 0000 0000 0000

  8. #8
    Join Date
    Jun 2008
    Posts
    592

    Re: bitblt and bitmaps

    Also your first bitblt is wrong

    Change:
    Code:
    BitBlt(_hdcunder,x_pos=x,y_pos=y,x_size,y_size,_hdc,0,0,SRCCOPY);
    to

    Code:
    BitBlt(_hdcunder,0,0,x_size,y_size,_hdc,x_pos=x,y_pos=y,SRCCOPY);
    0100 0111 0110 1111 0110 0100 0010 0000 0110 1001 0111 0011 0010 0000 0110 0110 0110 1111 0111 0010
    0110 0101 0111 0110 0110 0101 0111 0010 0010 0001 0010 0001 0000 0000 0000 0000
    0000 0000 0000 0000

  9. #9
    Join Date
    Jul 2007
    Location
    london
    Posts
    247

    Re: bitblt and bitmaps

    thanks Joeman, works just like i wanted it too now

    this is the final class
    Code:
    class bitmap{
    public:
    	bitmap(HWND hwnd,HINSTANCE hinstance, LPCTSTR str):
    	    _hwnd(hwnd),
    		_hdc(GetDC(_hwnd)),
    		_hbitmap(LoadBitmap(hinstance,str)),
    		_hdcmem(CreateCompatibleDC(_hdc)),
    		_hdcunder(CreateCompatibleDC(_hdc)),
    		x_pos(0),
    		y_pos(0){
    		SelectObject(_hdcmem,_hbitmap);
    		BITMAP bitmap;
    		GetObject(_hbitmap,sizeof(BITMAP),&bitmap);
    		x_size = bitmap.bmWidth;
    		y_size = bitmap.bmHeight;
    		iBitmap = CreateCompatibleBitmap(_hdc, x_size, y_size);
            SelectObject(_hdcunder, iBitmap);
    	}
    	~bitmap(){
    		DeleteObject(iBitmap);
    		DeleteDC(_hdcunder);
    		DeleteDC(_hdcmem);
    		ReleaseDC(_hwnd,_hdc);
    	}
    	void draw(int x, int y){
    		x_pos = x;
    		y_pos = y;
    		BitBlt(_hdcunder,0,0,x_size,y_size,_hdc,x_pos=x,y_pos=y,SRCCOPY);
    		BitBlt(_hdc,x_pos,y_pos,x_size,y_size,_hdcmem,0,0,SRCCOPY);
    	}
    	void undraw(){
    		BitBlt(_hdc,x_pos,y_pos,x_size,y_size,_hdcunder,0,0,SRCCOPY);
    	}
    private:
    	HWND _hwnd; //windows handle
    	HDC _hdc;   //dc for painting
    	HBITMAP _hbitmap; //bitmap handle
    	HDC _hdcmem;  //bitmap memory
    	HDC _hdcunder; //memory fro what was under the bitmap that i drew
    	int x_size, //metrics of bitmap
    		y_size;
    	int x_pos,//position of bitmap for undrawing it
    		y_pos;
    	HBITMAP iBitmap;
    };

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