Hey, with the following code i get errors for all the variables. I don't know what to do to fix it.
I have the following code:
This is the error that i get for all the variables:Code:private void generateLand() { int iCount = 0; float fX, fY, fZ = 0; float fNx, fNy, fNz = 0; float fTu1, fTv1, fTu2, fTv2 = 0; float fLVX, fLVZ = 0; int iColour = 0; Landscape = Scene.CreateLandscape(); Mesh = Scene.CreateMeshBuilder(); Mesh.LoadXFile("..\\..\\plane.x"); iCount = Mesh.GetVertexCount(); for(int i = 0; i < iCount; i++) { Mesh.GetVertex(i, ref fX, ref fY, ref fZ, ref fNx, ref fNy, ref fNz, ref fTu1, ref fTv1, ref fTu2, ref fTv2, ref iColour); Landscape.SetHeight(fX, fZ, fY, true, false, false); } Landscape.FlushHeightChanges(true, true); Landscape.ComputeNormals(true); }
Use of unassigned local variable 'fX'
Use of unassigned local variable 'fy'
...etc
How can i have to fix this??




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